305 Top 10 Tips to Create an Effective VR User Experience/Interface Design
2:30 PM - 3:30 PM Tuesday, June 25
Virtual Reality
Gold
A VR experience can be exciting and rewarding if designed well. It can also be nauseating and short-lived if it's designed poorly. VR introduces a new realm of possibilities and an equal barrage of obstacles. Traditional elearning is designed in a flat, 2-D space. The 3-D space of VR is entirely different. We'll walk through the top 10 techniques to design an effective VR environment (and the common mistakes designers make). You'll learn about uncanny valley, detective mode, toddler mode, the fourth plane, and other popular terms used around VR/UX design. We'll introduce some recent tools on the market, and techniques that can help produce early prototypes and UX testing. We'll also show some of our favorite VR experiences and share secrets to their UX success.
In this session, you will gain an understanding of the user experience design principles that work in a VR environment. You'll learn the layout and interactivity techniques that are effective in VR and how to blend VR modalities, including 3DOF and 6DOF. You'll learn how to create arenas and activities that leverage the full 3-D world within VR. You'll learn techniques for wire framing and storyboarding the learning experience. You'll learn how to mix 360-video with CGI in the virtual space to enable practice. You'll leave this session with an UX framework that was specifically crafted to leverage the potential of VR.
In this session, you will learn:
- How to design a visually effective VR program
- What interactive techniques are effective in VR
- About the limitations of VR user experiences
- How to identify best practices and worst practices
- How to produce a UX model, wireframes, and storyboards
Technologies/platforms/devices that will be discussed:
- VR headsets: Oculus, VIVE, others
- VR examples
- Scripting tools
- Branchtracker
- 3-D wireframe tools
- Authoring tools
Target audience:
Designers, developers
Bill West
President & Founder
RegattaVR
Bill West is the founder of Regatta VR and vice president of Immersive Learning Solutions at NIIT Limited. His career spans Accenture, EY, GP Strategies, Xerox, LEO, Sea Salt Learning, and eLearning Brothers. He founded one of the world's first elearning companies in 2001 and has led the adoption of new technologies for the last 20 years. His expansive client list includes over 100 global companies and his teams have won more than 50 industry awards. He has presented many times at training industry events, on topics ranging from learning methods and game design to virtual reality and xAPI. He's also written two highly-acclaimed books on successful vendor partnerships. His teams have adapted the strongest ID methods into a cohesive methodology for VR design and development, including VR user experience design and xAPI data management.
Julie Havill
Senior Instructional Designer
RegattaVR
Julie Havill, a senior instructional designer with RegattaVR, focuses on the immersive design of VR learning solutions. She has worked in L&D for over 15 years and holds a master of science degree in adult education. Her work in the field of VR/ID is deeply rooted in supportive research and constructivist methodologies. Her experience spans the spectrum from traditional solutions, to those that are cutting-edge. Her award-winning work has benefited learners across industries and around the globe.