504 Designing Instructionally-Effective Virtual Experiences
10:45 AM - 11:45 AM Wednesday, June 26
Virtual Reality
Crystal
Creating an exciting experience in the VR headset is only part of the solution. How do you ensure it's instructionally effective? Even with new technology the basic principles of instructional design must still be applied: challenges, activity, reflection, and feedback, to name a few. In addition, you’ll want to consider the unique features you can leverage in VR experiences related to time, stress, and 3-D movement, as well as the user challenges of wearing a VR headseat. And because virtual reality is a large investment, you’ll need to be especially sure your solution is effective to ensure there's a strong ROI.
In this session, you will gain an understanding of the instructional design principles that work in a VR environment. You'll learn the techniques that are instructionally effective in VR, and how to blend VR learning experiences with other instructional modalities. You'll learn how to create scenarios and activities that leverage the full 3-D world within VR. You'll learn techniques for scripting and storyboarding the learning experience. You'll learn when to mix video with CGI in the virtual space to enable practice and rehearsal that reinforce learning. You'll leave this session with an instructional framework that was specifically crafted to leverage the potential of VR.
In this session, you will learn:
- How to design an instructionally-effective VR experience
- What interactive techniques are effective in VR
- What limitations of VR prevent learning
- How to identify best and worst practices in VR design
- How to produce an instructional model, scripts, and storyboards
- How to mix VR with other instructional modalities for a blended solution
Audience:
Designers, developers, managers
Technology discussed in this session:
VR headsets (Oculus, VIVE, others), VR examples, scripting tools
Bill West
President & Founder
RegattaVR
Bill West is the founder of Regatta VR and vice president of Immersive Learning Solutions at NIIT Limited. His career spans Accenture, EY, GP Strategies, Xerox, LEO, Sea Salt Learning, and eLearning Brothers. He founded one of the world's first elearning companies in 2001 and has led the adoption of new technologies for the last 20 years. His expansive client list includes over 100 global companies and his teams have won more than 50 industry awards. He has presented many times at training industry events, on topics ranging from learning methods and game design to virtual reality and xAPI. He's also written two highly-acclaimed books on successful vendor partnerships. His teams have adapted the strongest ID methods into a cohesive methodology for VR design and development, including VR user experience design and xAPI data management.
Julie Havill
Senior Instructional Designer
RegattaVR
Julie Havill, a senior instructional designer with RegattaVR, focuses on the immersive design of VR learning solutions. She has worked in L&D for over 15 years and holds a master of science degree in adult education. Her work in the field of VR/ID is deeply rooted in supportive research and constructivist methodologies. Her experience spans the spectrum from traditional solutions, to those that are cutting-edge. Her award-winning work has benefited learners across industries and around the globe.