902 AR and VR in K-12: What L&D Can Learn
10:00 AM - 11:00 AM Thursday, June 27
AR & VR
Empire
In California, a fifth grade teacher encourages his students to roam a museum freely. No problem: it's an augmented reality learning experience. In Texas, a teacher creates an undersea environment where students move through schools of fish identifying flora and fauna, without getting wet. Students do this without buses or chaperones or brown bag lunches. Augmented and virtual reality is already a part of K-12 education. What can we learn from what they’re doing now?
In this session you'll learn how K-12 educators have begun using augmented and virtual reality in their classrooms. Armed with this awareness you will be able to rethink adult learning with AR and VR. You’ll learn how K-12 teachers apply augmented and virtual reality to support their pedagogy. You’ll also be able to compare and contrast how adult audiences might be served by the approaches to teaching and learning kids use increasingly in schools.
In this session, you will learn:
- How devices learners already own can be used in and out of a classroom to increase efficacy
- How to create augmented reality activities outside an LMS
- The budget you will need to get started creating AR and VR activities
- AR and VR evaluation methods to assess efficacy
- How to determine if your audience is ready for AR and VR training
Audience:
Designers, developers, managers
Technology discussed in this session:
Google Expeditions, Merge Cube, PearDeck, Oculus Go, Google Cardboard, Wakelet, 360 cameras, smartphone apps
Urbano Delgado
Learning Experience Designer
Connect the Dots
Urbano Delgado is a learning experience designer at Connect the Dots. Using mostly low-cost apps and mobile devices along with a design thinking workflow, he saves time, effort, and budgets by putting ideas to work soon after they first see the light of day. Urbie holds an MSEd in instructional design and a BA in behavioral science. Since 1998, he has produced interactive learning experiences for humans in high- technology manufacturing, finance, K-12, law enforcement, and healthcare.