302 Immersive Technologies Playbook: Lessons from Enterprise Deployment
2:30 PM - 3:30 PM Tuesday, June 25
AR & VR
Piedmont
Enterprise adoption of virtual reality is gaining traction. This is particularly true for L&D organizations tasked to provide training for complex, large-scale operations, often in remote locations. However, the cost, timeline, and deployment challenges may hinder implementation, and the speed of development in the immersive technology sector can overwhelm those looking to take the first steps. Where do you begin?
In this session, you will learn about a variety of immersive technologies being developed for training and performance support within Schlumberger. By sharing in our early journey and lessons learned, you'll acquire key takeaways to consider as you look to implement and advance these technologies in your organization.
In this session, you will learn:
- About IT considerations for deploying VR in the enterprise
- How developing an internal 3-D asset library can facilitate prototyping of virtual reality training
- The key role of instructional design in VR training development
- About the potential for using VR simulations for competency assessment
Technologies/platforms/devices that will be discussed:
- Interactive VR
- 3-D rendering software
- Unity
- HTC Vive
- 360 Content/Cameras
- Google Cardboard
Audience:
Designers, developers, managers, senior leaders
Susan Spark
Learning Technology Manager
Schlumberger
Susan Spark is the learning technology manager at Schlumberger. Along with her exceptional team, she is focused on bringing L&D into the fold of the corporate strategy toward digital platforms, big data, and innovative technologies. Susan is responsible for the development of emerging learning technologies such as virtual and augmented reality, as well as implementation of a modern, adaptable, learning ecosystem. She effectively integrates 14 years of Schlumberger experience across diverse roles in data management, recruiting, HR compliance, and training center management.