104 Better Than the Real Thing: VR Learning Surpassing Real-world Training
10:45 AM - 11:45 AM Tuesday, June 25
Virtual Reality
California
Imagine if your GPS took you to the wrong location once out of every 10 uses. Now imagine paying tens of thousands of dollars for this mistake. What started as a learning solution for waiters seating guests and delivering meals to wrong tables in an ultra-luxury, fine dining venue became a quest for a learning experience superior to real-world training. Could we do it?
In this session, we'll explore the challenges of deciding when VR is the best learning solution, design considerations to ensure your immersive training drives desired behavior change, how to focus end content to meet learning objectives, and tips to make your VR learning program more than a gimmick or novelty. We'll frame the presentation around the Seabourn table numbers project, and how solving these issues helped us create a learning solution superior to real-world training.
In this session, you will learn:
- The importance of developer/designer partnership, and how to leverage the expertise of both
- The kinds of questions to ask at the beginning to set up a project for success
- How you can drive both innovation and efficiency using VR
- Tips for writing VR learning objectives, and how to develop a measurement strategy that blends both the designer and developer prospective
- How to avoid "shiny object syndrome" and innovate to drive real business results (versus as a novelty or gimmick) so your program has longevity and superiority to real-world training
Technologies/platforms/devices discussed:
- Pixvana Spin Studio
- Pixvana Spin Play
- Oculus Go
Audience:
Designers, developers, managers, senior leaders
Rachel Lanham
COO
Pixvana
Rachel Lanham, COO at Pixvana, is an accomplished leader with decades of experience delivering transformation and growth in startup and Fortune 500 settings. In 1999, Rachel and her aQuantive colleagues were digital advertising pioneers driving the evolution from nascent technology, to direct marketing engine, to critical component of cross-channel growth strategies. As an agency executive, Rachel led marketing innovation and results in collaboration with marquee partners like Weight Watchers, Levi's, and MillerCoors. In 2012 she started her own digital health company, which sold in 2016. At Pixvana, she works closely with innovative companies to help them solve critical business challenges using immersive technologies. She dreams of a world where all companies leverage XR storytelling to engage employees, prospects, and fans.
Nicole Bunselmeyer
L&D Practice Lead
Pixvana
Nicole Bunselmeyer is a senior executive at Pixvana. Her nearly 20- year career in corporate learning and business development includes leading a boutique online training development company and working as learning consultant for innovative online learning experiences in a wide span of industries. Nicole has taught eLearning design and development at the University of Washington and Bellevue College.