507 Bridging the Gap: How to Work With Developers to Realize Your VR Vision
10:45 AM - 11:45 AM Wednesday, June 26
Virtual Reality
Piedmont
You have a vision for how to use virtual reality in your training program, but the idea of working with a team of developers can feel daunting. Unfamiliar terminology and misunderstood objectives can potentially derail your project before it ever gets off the ground. In addition, many VR development teams have limited experience working with the training industry and bring years of assumptions and processes to the table that might seem alien to you at first. You need a process that you can rely on that will streamline your collaboration with your development team, reduce the chances of failure, and lead to a VR project that achieves your vision.
In this session, you'll learn about the processes that can make this partnership run smoothly via a case study story about how Motive.io successfully worked with a correctional facility to develop procedural VR training. You'll explore how the teams evolved their ideas from the whiteboard to the headset, and find out more about the process that was used to capture and refine the scenarios, how they branched, and how the user's interactions were brought to life. You'll hear about pitfalls, missteps, and ultimately the resolutions that resulted in a final product that exceeded everyone's expectations. You'll also learn common terminology that's used for VR development to give you a head start as you launch into the exciting world of VR training yourself.
In this session, you will learn:
- What processes can take a VR simulation idea from concept to launch (and the tools you can use to get there)
- Common terminology that's used by VR developers that will help streamline your communication with development teams
- How to capture and express branching scenarios in a way that everyone can understand
- Common pitfalls that you will undoubtedly encounter during your project and how to work through them
Audience:
Designers, managers, senior leaders
Technology discussed in this session:
- VR
- Oculus Go
- Windows MR
- Motive.io
Ryan Chapman
CEO
Motive.io
Ryan Chapman, CEO of Motive.io, is an engineer and technology executive with a passion for creating software tools that empower people to make the most out of technology. Ryan has a degree in engineering physics and a master's degree in computer science from the University of British Columbia. He has over 20 years of experience in the software industry, working on a variety of different platforms and systems and in a diverse array of workplaces, from start-up companies to Microsoft.
Sara Johnston
COO
Motive.io
Sara Johnston is COO of Motive.io, the company behind the Motive XR training platform. Following a career teaching mathematics and computer science, Sara moved to design and development. Before joining Motive, Sara ran a boutique design firm. She oversees the product management, marketing, and business strategy, as well as day-to-day operations at the company.