2019 Realities360 Sessions
The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions, you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
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Sessions in Block 2
We've talked theory and design for years regarding machine learning-powered AR products. It's time to share business-focused case studies that will illustrate the process, warts and all, of bringing advanced AR to the front lines of businesses.
Read MoreHow does the largest employer on the planet, Walmart, attract and develop a new generation of managers who have spent more time playing games than they have in the classroom? How does Fortune 200 healthcare leader DaVita train a global organization to see the world through the customers’ eyes? How do some of the world's largest companies create realistic rehearsal environments to teach technical skills? How do you deploy VR solutions at scale in a large enterprise, safely integrated with legacy LMSs and LRSs?
Read More203 Hardware Matters! How Different Levels of VR Gear Impact the Experience
Concurrent Session
Virtual reality hardware, and the computers that are needed to run higher quality headsets, are changing all the time. What difference does it make, and how will that impact learning?
Read MoreWe've all heard about the power of VR for learning and the benefits it's providing some early adopters. But many companies are still scratching the surface with how VR can be used to boost learning outcomes and transform business operations. Pilots and PoCs have been deployed and then the question arises: "OK, this was great. But now what?" How does an organization move from a successful VR pilot to a wider-scale deployment?
Read More205 Multiplayer VR Escape Room: Design and Development of Shared Experiences
Concurrent Session
While virtual reality has been rapidly growing as an innovative method to deliver immersive and engaging training, current implementations are commonly isolated and singular experiences. As VR evolves to be more cost-friendly and the release of tetherless headsets (e.g., Oculus Quest) makes it more mobile, there is real potential now for VR training to also be leveraged for multi-user, shared experiences while still keeping engagement levels high.
Read MoreVirtual reality is the next frontier for scenario-based training, but producing branching scenarios for VR is time consuming, expensive, and requires extensive technical expertise. Each scenario must be programmed by developers using a tool like Unity 3D, leaving instructional designers with little or no direct control over the content. For VR training to meet its full potential, instructional designers must be able to construct complex branching training scenarios themselves. The training content must be easy to author, maintain, and share with your team.
Read More207 The Science of Presence: Improving Emotional Intelligence Through VR
Concurrent Session
The soft skills gap is real, according to Bersin, LinkedIn, and McKinsey. Employers reported leadership, communication, and collaboration as the most crucial skills to learn from L&D programs. However, when it comes to developing these complex skills, many current offerings teach what to do but don’t provide opportunities to practice and apply them. Learners may try games, role-plays or pre-recorded simulations, but are you truly moving the needle on performance? In light of shrinking budgets, limited time, and lack of effectiveness, how can you demonstrate impactful gains at scale?
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