2019 Realities360 Sessions
The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions, you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
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Sessions in Block 1
101 The Business Case for AI-backed AR and Lessons Learned in Building It
Concurrent Session
Artificial intelligence-backed, AR-based solutions are being sought by enterprise to close gaps in performance. These efforts require careful strategic planning, adept understanding of the business problems at hand, and expert level technical execution. It's not enough to say, "AR is great and we need to do something with it." We must use sound technology assessment and keen business acumen to determine when, where, and how to create groundbreaking, process-changing tools for the workforce.
Read MoreAugmented reality continues to advance and emerge in both consumer and enterprise markets. There’s also rising interest in how to use AR for learning and performance. With AR now one of the hottest buzzwords, how much is hype and how much is substance?
Read MoreImmersive technology can be alluring. It is a fresh canvas waiting for you to explore. However, just because it is exciting and new doesn't mean it is the right modality for your learners, the right fit for your team, or the best outcome for your organization. Are you considering AR/VR technology because it is novel and might grab some attention? Or is this a necessary tool with which you can finally fully explore subject matter in greater depth?
Read More104 Better Than the Real Thing: VR Learning Surpassing Real-world Training
Concurrent Session
Imagine if your GPS took you to the wrong location once out of every 10 uses. Now imagine paying tens of thousands of dollars for this mistake. What started as a learning solution for waiters seating guests and delivering meals to wrong tables in an ultra-luxury, fine dining venue became a quest for a learning experience superior to real-world training. Could we do it?
Read MoreImmersive reality is cool and mysterious, but faculty often have difficulty seeing how to tie the use of it into learning objectives. Additionally, the vast technology associated with it seems out of range for the classroom. So how do you incorporate what is often a singular experience into a classroom opportunity? More importantly, how do you engage students as content creators? This session will address the pilot experiments and result of a multidisciplinary classroom approach using virtual reality, 360-video, and Google Expedition into coursework. The results speak volumes to where this is going.
Read More106 BYOD: Engaging Technology: Getting Started with Augmented Reality
Concurrent Session
Augmented reality is a widely-used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? How should you use it? Finding answers to these questions can be difficult and cause developers to overlook the potential this technology holds. We will answer these questions and more through discussion, development, and interaction.
Read More107 From Prototype to Prominence: Transforming Clinical Education at Alcon
Concurrent Session
How do you go from a concept to a VR platform with global distribution and analytics that proves efficacy? Producing VR content is challenging without a long-term plan for software monitoring and iteration. Where do you start?
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