F6 Panel: Lessons Learned from Early AR/VR Adopters
8:30 AM - 9:30 AM Thursday, March 28
Salon 1
Augmented and virtual reality are fast emerging in both the enterprise and consumer markets. While these technologies are still evolving, the potential these technologies have to support learning and performance are already emerging.
In this session we will explore AR and VR with L&D professionals that are already exploring the space. We will hear about the lessons they have learned in their projects, and the areas of our work where AR and VR may have the greatest impact.
In this session, you will learn:
- How AR and VR have been used successfully in L&D situations
- The challenges of advancing AR and VR for learning solutions
- Lessons from AR/VR projects that didn’t go as planned
- The types of outcomes that are best served by AR and VR solutions
- Tools and approaches to consider when getting started with these technologies
Audience:
Designers, Developers, Managers, Senior Leaders
Technology discussed in this session:
Augmented Reality, Virtual Reality

David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.

Destery Hildenbrand
XR Solution Architect
Intellezy
Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.

Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.

Patricia Bockelman Morrow
Associate Professor
University of Central Florida
Patricia Bockelman Morrow is an associate professor at the University of Central Florida, where her research incorporates cognitive science, learning science, and modeling and simulation to support efforts from defense, healthcare, and energy industry sponsors. In addition to her research, she serves as graduate teaching faculty in the modeling simulation and training program at UCF. She holds a doctorate degree.
Eileen Smith
Program Director, Applied Research: E2i Creative Studio
University of Central Florida
Eileen Smith is a program director at the University of Central Florida. She creates learning opportunities for end users and emerging designers. Eileen leverages her background in performance theater and interpersonal communications. She has led creative teams in experience development in science centers, exploring engagement with direct interaction as a foundation for experiential learning. Her research projects at UCF have ranged from studying situational awareness in first-responder situations to understanding how to believe patients’ perceptions of pain, exploring how to improve the quality of life for TBI survivors, and understanding the tradeoffs necessary for true healthy, sustainable living.