810 BYOD: Getting Started with Augmented Reality
4:00 PM - 5:00 PM Wednesday, March 28
Finding ways to make learning “stick” with technology is always a challenge. Augmented reality (AR) is one of those “make it stick” technology options available for education and training. Knowing where to get started with AR is a little challenging, but with the right foundation to start from, AR can be an exciting and engaging tool to use in learning development.
This session will demonstrate how easy it is to get started using augmented reality. You will be introduced to free and low-cost tools that will make developing an AR project a simple, effective, and fun experience. During this session, you will be working hands-on with tools to create an AR experience. You will leave this session with a working AR project and the knowledge of how to plan, build, and share this project, and future AR projects, with the world.
In this session, you will learn:
- About the difference between AR and virtual reality
- About free and low-cost tools that are available to create an AR project
- About the different types of media you can use in AR development
- How to use multimedia to enhance your project
- Where AR fits as a solution to your learning and development needs
Novice to intermediate designers, developers, project managers, and managers.
Technology discussed in this session:
iOS, Android, Zappar, and Aurasma.
Participant technology requirements:
A laptop and the Zappar and Aurasma apps.
Senior Learning Experience Producer
Destery Hildenbrand is a senior learning experience producer with Motive.io and an adjunct instructor at Kirkwood Community College. Destery has over 15 years of experience in training and development. He has spent that time developing for both corporate and higher education. Destery's main focus is on engaging learners through emerging technology and immersive reality experiences.