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Learning Solutions Conference & Expo 2019
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Learning Solutions 2019 Sessions

The Learning Solutions 2019 program delivers over 175 dynamic sessions covering eLearning best practices, how-tos, case studies, and emerging trends. Jump into the topics that best fit your needs, and gain the tools and knowledge to create more effective learning experiences.

Hands-On Learning BYOD Sessions

Hands-On Learning Bring Your Own DeviceHands-On Learning BYOD (Bring Your Own Device) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.

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Sessions in Block 6

601 Developing Hype Resistance: Learning Science and Professional Practice

Concurrent Session

Clark Quinn

1:00 PM Wed, March 27

Clark Quinn

Track: Instructional Design

Description

As an L&D professional, your responsibility is to practice based on sound empirical data. Yet too often practices are based on myths, superstitions, misconceptions, and hype. You’ve heard the claims: “scientifically based,” “addresses the modern learner,” and “this is the future of learning” are just a few of them. And this matters; you not only could be wasting time and money, but actually undermining your own objectives! How do you cut through the fog and find the real value?

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602 Content Intelligence: Multiplying the Value of Content Assets

Concurrent Session

Anna Lively

1:00 PM Wed, March 27

Anna Lively

Track: Management and Strategy

Description

Learning experiences are born from content, and your organization invests heavily in building that content. This material is developed by different departments that often aren’t communicating, decreasing its impact and potential. Without an enterprise-wide content ecosystem that connects multipurpose content, these assets get locked up into learning, marketing, and support content “pickle jars,” unable to electrify your connected customer and learner journeys. Today, there’s so much inefficiency, waste, and copy/paste in content creation. But the landscape is evolving! In the near future, all of your content may be united by a content ecosystem. What can you do today to prepare for this?

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603 The Best Training Is No Training

Concurrent Session

Marc Rosenberg

1:00 PM Wed, March 27

Marc Rosenberg

Track: Management and Strategy

Description

Why do organizations train, and why do they train so much? Simple questions; complex answers. Despite all the L&D industry knows about performance improvement, people still tend to throw training at problems, or accept client requests for courses even before they know why. And, too often, the courseware doesn’t even work. This isn’t because the training is necessarily bad, but because people shouldn’t have done as much of it in the first place. Organizations train to compensate for bad documentation or teach workarounds to bad processes. They train to fix culture and morale problems. They train to meet compliance requirements and then report attendance over competency. They train repeatedly to be sure everyone “gets it.” They train to “CYA.”

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604 Case Study: Creating a Successful Learning System at Shoptech Software

Concurrent Session

Dawn Tedesco,   Lindsey Atha

1:00 PM Wed, March 27

Dawn Tedesco,   Lindsey Atha

Track: Management and Strategy

Description

Software training lacks variety, and offering only ILT and outdated HTML tutorials didn’t help Shoptech Software’s case. Training was boring, lengthy, and costly to attend. Participation was stagnant, and customers were utilizing phone support more than training. Shoptech needed a better solution for their manufacturing clients. They needed a learning system with a combination of technologies and resources designed to solve clients’ immediate problems.

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605 Correlation Is Not Proof: Gaining Legitimate Insight from Learning Data

Concurrent Session

A.D. Detrick

1:00 PM Wed, March 27

A.D. Detrick

Track: Data and Measurement

Description

L&D has wrestled with the idea of measuring impact for decades. Unfortunately, most of the methods used as “proof” of impact are simple correlations. And most people know the adage “correlation does not equal causation.” This session will help participants understand different, more practical types of analytics, and how they can provide much more impactful insights than simple correlations.

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606 Software Training Doesn’t Have to Be Boring

Concurrent Session

Jonathan Halls

1:00 PM Wed, March 27

Jonathan Halls

Track: Video & Media

Description

Most of the training videos produced by trainers are for software. Some of them are really engaging, but many are boring and turn people off rather than helping them learn a new program. Sometimes the training videos are nothing more than nasal voice-over with a mouse moving on the screen. But it doesn’t have to be this way. Many editorial and production techniques that media professionals use to make television interesting can be applied to software videos to make them more engaging and better support learning.

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607 7 Crucial Factors for Making Transfer Happen

Concurrent Session

Laura van den Ouden

1:00 PM Wed, March 27

Laura van den Ouden

Track: Instructional Design

Description

Talent development professionals want to get the best results from learning programs. Yet, most experts agree that only about 20 percent of learning is implemented in the workplace. And this percentage has held steady for decades. Would you accept, as a client, a 20 percent transfer rate for a service or product? In an era of growing accountability, it’s the mission of talent developers to increase the rate of transfer. Because in the end, it’s only on-the-job behavior that matters: The business only benefits when learning positively impacts performance. Ensuring learning transfer is therefore an important challenge facing talent developers today. But how can you make sure your learning programs have a high rate of transfer? What makes learning really work?

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608 Leveraging Virtual Reality Simulations for Leadership Development

Concurrent Session

Anna Strasshofer,   Carrie Straub,   Sherry Robinson

1:00 PM Wed, March 27

Anna Strasshofer,   Carrie Straub,   Sherry Robinson

Track: Emerging Tech

Description

In the 2018 LinkedIn Workplace Learning Report, employers reported leadership, communication, and collaboration as the most crucial skills to learn from L&D programs. Yet when it comes to developing these complex skills, many current offerings may teach what to do but lack opportunities to practice and apply them. Learners may try games, role-plays, or pre-recorded simulations, but are you truly moving the needle on performance? In light of shrinking budgets, limited time, and lack of effectiveness, how can you demonstrate impactful gains at scale?

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609 Business Storytelling: Creating Persuasive Visual Narratives

Concurrent Session

Kevin Campbell

1:00 PM Wed, March 27

Kevin Campbell

Track: Instructional Design

Description

The best communicators frame their ideas in a story. Unfortunately, as effective as storytelling is, it remains one of the greatest struggles in the business world. L&D professionals often “firehose” their audience with data and fail to communicate strategic insights. The result? You lose your audience to boredom, confusion, and misinterpretation. And worse, you’ve lost your chance to provide value and connect with your audience. But weaving tales alone isn’t enough to spur your customer, prospect, or manager to take action. It’s the arc of story combined with powerful data and visuals that infuse the right balance of logic and emotion to generate decision-making.

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610 Building Accessible Courses in Storyline

Concurrent Session

Stefanie Lawless

1:00 PM Wed, March 27

Stefanie Lawless

Track: Tools

Description

Course accessibility is a common task for developers and creates many questions. What makes a course “accessible”? How can you use Articulate Storyline to make courses accessible to a variety of audiences? How can you easily create closed captions and alternate text for your courses? What are some best practices when planning and developing WCAG or 508-compliant courses? How can you test courses to ensure accessibility?

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611 Assessing Learning Performance in AR and VR Systems

Concurrent Session

Eileen Smith,   Patricia Bockelman Morrow

1:00 PM Wed, March 27

Eileen Smith,   Patricia Bockelman Morrow

Track: Emerging Tech

Description

Augmented, virtual, and other emerging “realities” provide opportunities, and challenges, for assessment of human performance at individual and team levels. These tools introduce endless possibilities for observing learning behaviors, but it can be tricky to align those behaviors with precise learning objectives for clean assessment and data collection.

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612 The Top 10 Learning Systems for 2019

Concurrent Session

Craig Weiss

1:00 PM Wed, March 27

Craig Weiss

Track: Learning Platforms

Description

With over 1,300 learning systems around the world, it is no longer easy to find the right one. As a result, buyers look at various resources for information but may be unaware that the right system for them exists. This session identifies the 10 best learning systems around the world, based on 19 criteria. Find out who ranks high for next-generation learning, learning engagement platforms, and skill-based learning.

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613 Measuring and Reporting the Impact of Workflow Learning

Concurrent Session

Conrad Gottfredson

1:00 PM Wed, March 27

Conrad Gottfredson

Track: Management and Strategy

Description

As tools and strategies emerge that enable us to better support learning in the flow of work, more and more organizations are looking to focus on workflow learning solutions. But like any new approach, it’s important that we don’t just assume that something is effective because we believe it will be, or that it feels right. Measuring the effectiveness of our efforts is key to understanding our work and to reporting the benefits of our programs, and that includes workflow learning programs.

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614 BYOD: Leveling Up Your Visual Design

Concurrent Session

Caitlin Steinbach Locke

1:00 PM Wed, March 27

Caitlin Steinbach Locke

Track: Video & Media

Description

The project deadline is upon you, and you’ve just received the approved content for final development. As a team of one (or a few), it’s once again time to shift from instructional designer to graphic designer to get your material out the door. The content is text-heavy and there’s plenty of it. So how can you level up your content to achieve effective visual design and user interface in a short timeline, with limited resources and personnel?

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615 BYOD: Game Changer: Playing Your Way Through Niche or Dry Content

Concurrent Session

Marci Morford

1:00 PM Wed, March 27

Marci Morford

Track: Games and Gamification

Description

Your employees did the compliance training, the required certification, the new module, etc., but a week later you realize that they retained nothing. They were watching Netflix on their other screen, or they only remembered the content long enough to take the quiz at the end. Companies often overlook content that begs to be gamified—the very niche, complex, or boring content. Your new-hire orientations, compliance training, required or annual certifications that your employees are completing because they have to, are the exact trainings that require your game design investment to ensure the content isn’t glossed over—and that your employees actually learn and retain the content and skills they need to succeed at work.

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