P03 Prototyping and Creating VR 360 Video Experiences

8:30 AM - 4:30 PM Monday, June 25

Crystal

Virtual reality and 360 video require a new way of thinking in the creation of immersive experiences. Without an established vocabulary and set of practices, you need to understand both the challenges and opportunities afforded by immersive technologies. Compelling immersive environments and 360 videos require a creative mindset and new design strategies and tools. How do you create immersive experiences and narratives that go beyond simply replicating the existing models?

In this workshop, you will participate in a design thinking and prototyping activity in the morning and have the opportunity to create a small VR 360 project in the afternoon. Through reviewing carefully curated case studies from existing projects, participants will deconstruct and share mapping diagrams on the creative process behind these experiences. You will discuss the challenges of creating presence in high-end VR and how to foster a sense of embodiment, agency, space, and interactivity. You will walk away from this session with a new tool set of both design insights and application skills.

In this session, you will learn:

  • About developments in creating VR experiences and the types of content best suited for 360 stories
  • How to prototype experiences and stories in VR 360 following a design thinking method
  • How to prototype using 2-D and 3-D tools and visual applications
  • How to create a short VR 360 project with 360 cameras and platforms

Audience:

Beginning and intermediate designers, developers, and managers of VR and 360-degree video. All users will benefit from the design thinking exercises and project activities.

Technology discussed in this session:

HTC Vive VR headset, the new Microsoft mixed reality headset, Samsung Gear VR, Google Daydream View headset, a variety of 360 cameras, 360 capture, Adobe Premiere, and editing software.

Emory Craig

Director, eLearning

The College of New Rochelle

Emory Craig is a director of eLearning at the College of New Rochelle, where he is responsible for instructional technology initiatives, professional development, and the emerging technologies. An Educause Frye Institute Fellow, he has written extensively on innovation in education and the impact of the digital revolution on contemporary culture. Emory’s research focuses on the cognitive and ethical implications of augmented and virtual reality. He is a co-founder and partner at Digital Bodies, a consulting group working with organizations on VR/AR/MR initiatives. He is currently teaching an interdisciplinary course on new media and society.

Maya Georgieva

Co-Founder

Digital Bodies

Maya Georgieva, the co-founder of Digital Bodies, is an experienced education strategist and futurist. As the director of digital learning at The New School, Maya leads innovation in the design of digital learning, VR/AR and mixed reality initiatives; at the school’s XReality Center, she leads in the areas of immersive learning and research. Maya has written on the future of education and is the co-author of the EDUCAUSE ELI series VR & AR: Stepping into the New Frontier of Learning. She has written on the future of education and facilitated master classes and talks on immersive storytelling, VR/AR/MR at major conferences, universities, and corporate campuses.

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