P02 BYOD: Building Easy and Effective Augmented Reality for Training
8:30 AM - 4:30 PM Monday, June 25
Understanding how to use new technology like augmented reality (AR) in your training is a challenge for learning developers everywhere. AR can seem difficult, time-consuming, and expensive. The main questions developers face are: Where do you start? What tools do you use? And how does AR fit into your development workflow, now and in the future, to best serve your learners?
In this hands-on workshop, you will look at the process for incorporating augmented reality (AR) into your training and development. You will build multiple projects and talk about how and where they fit into your training development. Projects in this workshop are designed for all experience levels. You will explore free and user-friendly AR development and sharing tools during builds. You will learn best practices for content creation, multimedia use, and learner engagement. You’ll leave this workshop with AR project examples and additional resources that you can use to kick-start AR development back at your organization.
In this session, you will learn:
- About free software available for AR creation
- When using an AR element makes the most sense in your projects
- How to create multiple AR projects to take back to your organization
- About the different types of elements that can be incorporated into AR
- An AR development process to use in future projects
- How to brainstorm AR projects suited for your learners
Designers, developers, and managers.
Technology discussed in this session:
Augmented reality, mixed reality, Zappar, mobile devices/tablets, and Aurasma.
Laptop and a mobile device. Ideally, laptop will have a photo editor or PowerPoint. Both laptop and device will need to connect to the internet. Mobile device must be able to download apps. Laptop must be able to download a software package (Zappar Studio).
Senior Learning Experience Producer
Destery Hildenbrand is a learning experience producer at Motive.io. He has over 15 years of experience in training and development for corporate and higher education, focusing on engaging others through technology and immersive reality experiences. Destery helps organizations design and develop engaging and effective virtual reality experiences in his current role.