603 Lessons Learned from a Decade of Virtual Training
1:00 PM - 2:00 PM Thursday, July 27
California
Virtual training is not new. It has been evolving since the beginning of the century, and much has been learned over the years about what works, what doesn’t work, and what skills are required to succeed in both design and development. The advent of AR and VR technology adds a new layer that L&D professionals need to understand.
This session will provide the key lessons learned from over a decade of 3-D simulation and virtual training development, and you will explore them in the context of VR development in 2017. You will learn from one company’s experiences over the last 12 years and how these are applicable to training delivery in VR. You’ll also learn about the critical skills your team needs in order to develop various realities, and how to design models with the future in mind.
In this session, you will learn:
- How your team can gain the skills they need to develop VR, AR, or MR training
- Valuable insights into the 3-D for VR production pipeline
- How to “future-proof” your 3-D modeling
- Why it’s important to deeply integrate instructional design at a technical level
Audience:
Novice to advanced designers, developers, project managers, and
managers.
Technology
discussed in this session:
3-D modeling software (3ds Max, Navisworks,
Simulate), real-time game engines (Unity, Unreal, CryEngine, Stingray), point
cloud scanning, CAD data, Oculus Rift, HTC Vive, and Microsoft HoloLens.

Chris Foster
Team Manager, Technical and Multimedia
KBR Training Solutions
Chris Foster is a technical and multimedia team manager at KBR Training Solutions. He has over 20 years of experience as a front-end web developer, including more than 10 years in the eLearning industry and 10 years as a manager of technical teams. Chris has excellent technical and communication skills, and he is an expert in integration and delivery of digital media and applications.