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Sessions on Thursday, July 27, 2017
After years of existing mostly in the world of science fiction, virtual reality is finally ready for its close-up. With VR normalizing itself within the consumer culture, the interest in using these technologies for learning and performance is growing. But where can curious learning professionals go to learn more about the power and potential of VR? The answer is simple: gaming.
Read MoreVirtual reality platforms for learning are being popularized across all industries, from healthcare to automotive. But learning how to create VR content in VR remains an under-explored area.
Read MoreAre you interested in what it takes to create great augmented reality experiences? Do you need useful, practical tips on what makes (or breaks) an interface and user experience for AR? If so, then this session is for you.
Read MoreAs you begin to develop VR and AR experiences for L&D, it’s important to consider how people interact with the content in your digital world. And as these mediums continue to grow and evolve, so too will your options for interfacing with them. If you’re developing VR or AR content and looking to take your learning experiences to another level, it’s worth investigating an unexpected way to interact with your content: gesture control devices.
Read More10:45 AM Thu, July 27
Focus: Augmented Reality, Virtual Reality
Over the past two years, augmented reality and virtual reality have started to bloom in the consumer marketplace. These technologies enable all types of learning and education experiences across all of the outcomes in Bloom’s Taxonomy. In other words, AR and VR are poised to break into the mainstream of education and learning.
Read MoreAre you looking to infuse some excitement into exploring and discovering your organization, but concerned that the only budget you have is simply the time and skills of the people in your department? Don’t let that stop you from considering augmented reality experiences. There are ways to leverage AR to encourage your staff to self-discover your organization and have a more engaging multimedia experience—all without breaking the bank!
Read More602 Overcoming Barriers in Virtual Reality
Concurrent Session
1:00 PM Thu, July 27
Focus: Virtual Reality
Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Our Overcoming Barriers sessions bring together people who have already walked this path to share what they have learned. Join our panel of experts as they discuss how you can overcome the most common barriers to incorporating virtual reality into your training and development programs.
Read MoreVirtual training is not new. It has been evolving since the beginning of the century, and much has been learned over the years about what works, what doesn’t work, and what skills are required to succeed in both design and development. The advent of AR and VR technology adds a new layer that L&D professionals need to understand.
Read More1:00 PM Thu, July 27
Focus: Augmented Reality, Simulations, Virtual Reality
Technology with the potential to transform learning is here: Virtual realities, augmented realities, and mixed realities are not just bleeding-edge tools anymore. Much of the pioneering work that came from early adopters and the military is now having mainstream impact. When L&D professionals contemplate using these new realities for learning, they often focus on the technical side of how to create these experiences. But what about the psychological considerations you should take into account when designing content for these new mediums?
Read More605 Left Brain, Right Brain: A Conversation Between Technology and Instructional Design
Concurrent Session
Effective instructional design maximizes learner motivation, cognitive capacity for information processing, and learning transfer. For any given training, the most appropriate design should be informed by a careful consideration of training context characteristics as well as the strengths and limitations of the technology.
Read MoreThere are more and more tools entering the marketplace that allow you to quickly create 360-degree virtual reality images. However, the final results aren’t always what you’d like: The stitching of VR images in these tools, unfortunately, is not always perfect. Also, there are often inconsistencies both above and below the VR image. These flaws can take away from the immersiveness of the experience you’re creating and even get in the way of learning.
Read MoreYou’ve decided that 360-degree video looks promising and you want to try it out, but you have questions: What do you need to get started? What should you watch out for? Do you have the skill set to do it? What are the benefits? What is it going to cost? And probably more.
Read MoreFor virtual reality to achieve its goals, instructors need to create presence—the feeling of being in the virtual scene. Presence is what differentiates VR from video, and it’s what gives VR its unique power to affect learners. Virtual reality content doesn’t always do this well, leaving users less immersed than instructors intended, and creating weaker experiences and learning impact.
Read More704 Planning Your Realities: Increasing AR/VR Effectiveness with Context Analysis
Concurrent Session
When any technology is used for training or performance support, you want to make sure it’s actually effective. That’s why the impact needs to be examined through a performance lens to determine whether the technology really enables people to do their work better. This analysis of the context is increasingly important to the development and deployment of AR and VR.
Read More705 Closing the Gap Between Potential and Reality
Concurrent Session
2:30 PM Thu, July 27
Focus: Augmented Reality, Virtual Reality
There is enormous potential for what L&D professionals can achieve by harnessing the levels of engagement available with virtual reality and augmented reality. Hardware and infrastructure suppliers continue to push the capabilities of these technologies forward. However, there is an enormous gap between those advancing technologies and the realities of today’s learning landscape.
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