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Serious Games vs. Gamification: Which Way Should We Play On Mobile?

P04 Serious Games vs. Gamification: Which Way Should We Play On Mobile?

8:30 AM - 4:30 PM Monday, June 23

Marina 1

Gamification in education has been a trend characterized by two very different perspectives—serious games versus gamification. Industry leaders and practitioners promote the perceived benefits of increased engagement, collaboration, and entertainment while others decry the lack of proper motivation and pedagogical approach in the midst of growing market hype.

In this workshop we will outline the myriad benefits (and limitations) of serious games and gamification’s respective technical approaches and offer valuable insights into what it takes to plan, design, implement, and manage typical game-enabled mobile-learning experiences within defined timelines and strict budgets. You will explore game-based learning from a leadership perspective and demonstrate how game theory and game dynamics wrapped in varied packages can help training professionals define and deliver dynamic and challenging learning environments. This interactive workshop will debunk the myths surrounding game-enabled learning, help draw clear connections between games and learning, and give participants practical examples of how organizations of all sizes are properly applying games via mobile devices.

In this session, you will learn:

  • When the time, effort, and costs to develop serious games is appropriate vs. game-enabling a mobile learning environment
  • How to use serious games to learn new concepts while participating in a fully gamified workshop
  • How serious mobile games and gamification elements can work in combination to accelerate organizational performance
  • Which types of games are best suited for on-the-go delivery
  • The best tools available to help create gaming scenarios and content deliverables

Intermediate and advanced designers, developers, and managers.

Technology discussed in this session:
LCD projector, Internet connections.

Student technology needs:
Laptop, tablet, or smartphone.

Robert Gadd


OnPoint Digital

Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.

Bryan Austin

Vice President of Learning Innovation


Bryan Austin is a vice president of learning innovation at mLevel, which he joined in fall 2015. Bryan has been a citizen of the corporate learning industry for over 25 years. He was a member of the leadership teams for Skillsoft, NETg, Kaplan Financial, and AchieveGlobal, among others. Bryan founded Game On! Learning in early 2012 and has served as its chief game changer since that time. He is a pioneer in the rapidly emerging game-based and mobile learning space.

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