111 The Anatomy of a Video-based Simulation

10:45 AM - 11:45 AM Wednesday, June 8



Many learning professionals have likely participated in the production of a training video and have probably even been a part of the design and development of an eLearning course. However, many may not have been a part of a solution using both video and eLearning that changes behavior, leading to measurable results.

Participants in this session will learn how to get the most out of marrying video and eLearning to change learner behavior. You will be introduced to processes and tools used to effectively marry video and eLearning together. You will also see case studies of courses that effectively use video and eLearning together. Finally, you will get tips that you can apply on the job immediately.

In this session, you will learn:

  • To differentiate between first-person and third-person point-of-view video simulations
  • To differentiate between behavioral modeling scenarios and simulations
  • To identify tools available to storyboard and flowchart video simulations
  • To recall tips that will help build an effective video-based simulation

Novice to advanced designers and developers.

Technology discussed in this session:
Storyboarding tools like BranchTrack, video cameras and editing tools, audio-recording devices, and programming software like Storyline and Captivate.

Dan Keckan


Cinecraft Productions

Dan Keckan is CEO at Cinecraft Productions. He works with organizations to design and develop learning strategies, and provides thought leadership to achieve measurable business results. His expertise is in matching learning modalities to the actual skill or behavior that creates an authentic simulation. He helped design Ace Hardware’s Helpful 101 curriculum, which won a Brandon Hall Award; Henkel Corporation’s Virtual Window Install, which won the Immersive Learning Award at DemoFest; and an immersive learning experience for Booz Allen Hamilton, which won Best of Show at DemoFest.

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