EMT102 Case Study: Year 1 with 360-Degree Video
11:00 AM - 11:45 AM Wednesday, October 25
Expo Hall: Emerging Tech Stage
So you’ve decided that 360-degree video looks promising and you want to try it out, but you have questions. What do you need to get started? What should you watch out for? Do you have the right skill set? What are the benefits? What is it going to cost? And probably more.
In this case study session, you will learn from one team’s journey during their first year using 360-degree video. You’ll find out what you need to get started shooting, editing, and sharing 360-degree video content. You will hear about the common and not-so-common issues they faced, including with equipment, talent, technique, and the organization. You will explore three short 360-degree videos and hear how they impacted the development team and learners throughout the process. Overall, you will get a firsthand account of an organization that went all in on this new technology, and how it’s worked out so far.
In this session, you will learn:
- About the different types of equipment, the techniques, and the time you need to shoot in 360 degrees
- Lessons from three 360-degree video projects developed for manufacturing and corporate audiences
- About common and less common issues you may face while shooting in 360 degrees
- What the team members wished they had known when they started
Audience:
Novice to intermediate designers, developers, project managers, and
managers.
Technology
discussed in this session:
Mobile devices, YouTube, Facebook, Samsung Gear
360, Gear 360 Action Director, Git2 Action Camera, and the GoPro Kolor 360-degree
video rig.
Destery Hildenbrand
XR Solution Architect
Intellezy
Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.