106 Training the Whole Person: Biometrics for Learning
10:45 AM - 11:45 AM Wednesday, September 30
Training focuses on learning and performance improvement, but we typically only access the knowledge aspect of performance. What about emotion? To truly improve performance, training in context is essential and that includes training employees to leverage their knowledge and control their emotions.
In this session, you will explore the latest biometric technologies and how you can leverage them for learning and performance improvement. You will see examples in the entertainment and games industries, and look at how we can leverage these technologies for learning to expand our ability to not only train skills, but train performance within the content.
In this session, you will learn:
- The potential for training the whole learner: knowledge, skills, and emotion
- How games are currently leveraging biometrics to impact the game experience
- How biometrics could improve immersive learning experiences
- What the future holds for biometrics
Novice to advanced designers, developers, project managers, and managers.
discussed in this session:
Games, mobile, and virtual reality.
Founder & CEO
Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.