315 B.Y.O.L.: Ten Tips and Tricks for Stretching Lectora
4:15 PM - 5:15 PM Wednesday, October 29
Tools
Raphael 2
Lectora is a popular development tool that is more powerful than most instructional designers realize. Lectora is extremely malleable, making it possible to do almost anything you can design. However, some users are unaware of how to get the most out of the authoring tool.
In this hands-on session, participants will explore tips and tricks for getting the most out of Lectora. You will learn to control functionality based on current date, move an item in a group individually, and put an item on top of a Flash object. You will examine how to display a student’s name as first-last (switching from last-first), build and display a countdown (or count-up), and how to time events to audio.
In this session, you will learn:
- How to control functionality based on current date
- How to move an item in a group individually
- How to put an item on top of a Flash object
- How to display a student’s name as first-last (switch from last-first)
- How to build and display a countdown (or count-up)
- How to change selected items in a list box based on outside user interaction
- How to reset individual form elements
- How to time events to audio
- How to build conditional functionality with multiple decision points
Audience:
Novice and intermediate designers and developers who are familiar
with Lectora X, Inspire, 11, or a comparable rapid development tool.
Technology
discussed in this session:
Lectora (version X, Inspire, or 11 are appropriate for this
session).
Participant
technology requirements:
Laptop with Lectora installed.
Becky Goldberg
Learning Analyst
Travelers Insurance
Rebecca Goldberg has been involved in internal training at Travelers Insurance for more than a decade. She’s worked on all levels of training planning, design, development, and delivery, presenting a wide range of topics (from application training to soft-skill development) to diverse audiences (entry-level to executive). She strives to deliver training products that motivate learners to seek out educational experiences, and which use technology as a tool for increasing knowledge transfer and retention.