Mark your calendars now for DevLearn 2016. Join us November 16 – 18, 2016, back at the MGM Grand in Las Vegas, NV!

DevLearn 2015 Concurrent Sessions

DevLearn 2015 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Look for B.Y.O.L.® Sessions!

Bring Your Own Laptop® (B.Y.O.L.®) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.

Sessions in Mobile Track

10:45 AM Wed, September 30

Track: Mobile

Design is not only about aesthetics. It’s about intersections, and especially those intersections that connect to human emotions. Mobile learning-game designers must consider both the learning and gaming contexts as they develop solutions. Striking the right balance is a blend of art and science. So how do successful learning games get this right? Understanding the fundamentals of game design and learning design can help you lay the foundation, but it doesn’t get you to mastery. You have to look at the patterns.

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1:15 PM Wed, September 30

Track: Mobile

The training industry is going through a shift from eLearning to mLearning to take advantage of the capabilities of mobile technology. Many organizations are in need of transforming their training content and materials for learning on different devices such as smartphones, tablets, and laptop computers. The challenge is doing this cost effectively, rapidly, and with flexible solutions.

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10:45 AM Thu, October 1

Track: Mobile

Building an eLearning course that works across all devices (desktop, phone, tablet, etc.) and scales and adjusts accordingly is no small undertaking. However with the right tools, templates, and processes in place you can successfully build responsively to develop eLearning that works and looks good on all devices.

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1:15 PM Thu, October 1

Track: Mobile

Although the world of web design has evolved and rapidly leveraged open-source technologies to build new experiences, many eLearning instructional designers and developers have limited themselves to rapid eLearning tools such as Captivate and Storyline. But what is possible when we go beyond our usual toolsets?

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8:30 AM Fri, October 2

Track: Mobile

A Fortune 500 company was seeking a way to get a safety message to customers via their sales force without the training impacting face time. But, how do you train 3,000 plus salespeople to enhance their selling approach and deliver this new message to thousands of customers in a consistent fashion, in a compressed time frame, and with limited time away from selling?

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8:30 AM Fri, October 2

Track: Mobile

Many organizations are still using paper-based guides, manuals, and job aids for day-to-day operations. Planning for additional printing costs throughout the year to accommodate frequent content changes is often the norm. Reliability can also be questionable, as older documents may not all be thrown out when replaced with an updated version. Some organizations have gone almost completely paperless, yet the electronic versions of the documents are still basic text, which doesn’t make use of the full potential of a virtual format.

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10:00 AM Fri, October 2

Track: Mobile

Many companies are interested in seeing how mobile learning can enhance and supplement current learning practices.

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