Mark your calendars now for DevLearn 2016. Join us November 16 – 18, 2016, back at the MGM Grand in Las Vegas, NV!

DevLearn 2015 Concurrent Sessions

DevLearn 2015 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Look for B.Y.O.L.® Sessions!

Bring Your Own Laptop® (B.Y.O.L.®) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.

Sessions in Block 2

1:15 PM Wed, September 30

Track: Mobile

The training industry is going through a shift from eLearning to mLearning to take advantage of the capabilities of mobile technology. Many organizations are in need of transforming their training content and materials for learning on different devices such as smartphones, tablets, and laptop computers. The challenge is doing this cost effectively, rapidly, and with flexible solutions.

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1:15 PM Wed, September 30

Track: Media

Simulations are an important component of training in many healthcare verticals. Mannequins, simulation labs, and computer-based simulations are well-established parts of many healthcare professionals’ education. They are however also expensive and difficult to deliver online. What’s needed is a solution that combines the low-cost, distributed model of eLearning with the power of simulation.

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1:15 PM Wed, September 30

Track: Instructional Design

Learner engagement can be elusive. It is difficult to grab and hold a learner’s attention with so many smartphone distractions at their desk or at their fingertips. But engagement is possible through specific techniques that command attention and engage the learner.

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1:15 PM Wed, September 30

Track: Social

Can the challenge of conducting annual onboarding for 700 volunteer leaders be met in a cost effective and engaging way? Leaders are located across time zones, supported by different technology platforms, and do not have common availability for a centrally-located training meeting. However, networking and sharing ideas are key learning requirements of the group. In addition, budgetary constraints mean that only half the population can be trained per year, leaving the other half with very little support from national headquarters. This uneven approach has led to inconsistent results in terms of membership retention, chapter programming, and volunteer engagement.

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1:15 PM Wed, September 30

Track: Development

Authoring tools natively lack sophistication of handling variables. Rapid authorware developers feel limited, and many fear tackling more advanced functionality such as JavaScript.

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1:15 PM Wed, September 30

Track: Performance Support

Adding performance support to the learning ecosystem of an organization provides the opportunity to enhance the performance of workers in a powerful way. To take the best advantage of this new paradigm, the instructional design process and the content of online learning need to change.

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1:15 PM Wed, September 30

Track: Strategy

Given the choice, many learners will choose mobile abstracts over books, YouTube DIY over lecture, single-point lessons over ILT, and JIT mobile reinforcement over day-long training. This is a very real challenge most T&D departments are facing. While they all have legacy training courses that are traditionally a day longer or more, learners today do not enjoy or benefit by these long-form training methodologies.

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1:15 PM Wed, September 30

Track: Management

Accelerated change, moving technologies, globally diverse audiences, increasing demand. We’ve been talking about these and other pressures that senior L&D leaders face for decades. The trouble is that the pressures are not going away. Today’s L&D leaders must align learning to needs, move quickly to improve performance, and add value. They are increasingly looking to technology to help.

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1:15 PM Wed, September 30

Track: Data and Measurement

Free tools like Google Analytics can reveal important characteristics about online learner behavior, and help instructors and course developers make confident design and technology decisions. With a thoughtful analytics implementation derived from course learning goals, instructors can better understand what aspects of their course were successful and communicate this story to their businesses and institutions.

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1:15 PM Wed, September 30

Track: Instructional Design

Instructional designers and eLearning developers are not typically trained in how to design a visual experience for their learners, yet a cluttered presentation of information interferes with learner cognition and retention. Often, the effort to transform unappealing, text-heavy content can seem overwhelming, but there are simple approaches that you can master to create a visually appealing experience.

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1:15 PM Wed, September 30

Track: Instructional Design

As trainers, we work hard to create great training. As a result, we are disappointed when our employees fail to learn or don’t transfer learning back to their workplace. We may be tempted to blame our students, but the truth is that we often fail because we don’t understand the mind of the learner. As a result, we build training modules that are not consistent with the brain’s natural means of acquisition. Teaching should be more effective, and it can be more effective once we understand how the learner’s mind operates.

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1:15 PM Wed, September 30

Track: Instructional Design

Writing is an underdiscussed aspect of instructional design. In fact, many people get into the field without realizing that writing is a significant part of a learning designer’s job. It is difficult to do it well. Learning designers may be required to write in at least ten different forms that involve unique styles. Yet there is no single source of instruction for writing in all of these styles.

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1:15 PM Wed, September 30

Track: Strategy

While universities continue to explore the new possibilities of massive open online courses (MOOCs) in establishing global brand, learning research, and innovation, corporate training has begun a deeper look into using MOOCs for their own purposes. How would a landscape of higher ed–produced MOOCs being used by corporate training benefit both types of organizations?

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1:15 PM Wed, September 30

Track: Emerging Tech

Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.

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1:15 PM Wed, September 30

Track: Tools

Are you a Storyline 2 user? Maybe you were self-taught or used Storyline 1 and are now using Storyline 2? Storyline 2 offers expanded capabilities that are often underutilized, which if applied can create more engaging learning experiences. 

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1:15 PM Wed, September 30

Track: Games and Gamification

The power of games for learning is well documented, yet the thought of undertaking the design and development building of a game seems overwhelming due to the perceived cost and hours to learn how to do it. The time and the energy just seem too large of a barrier.

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1:15 PM Wed, September 30

Track: Management

Learning professionals commonly build online content, using both off-the-shelf and custom tools. These tools may create web content, be destination sites, or be content repositories of some sort, like an LMS or CMS. What do you know about the security vulnerabilities of these tools? One of the core principles of security is that you can never be 100 percent guaranteed safe from attackers. However, if you know and understand the potential vulnerabilities of your toolset, you can work proactively to reduce the risk that your work becomes the vector for a breach.

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1:15 PM Wed, September 30

Track: Emerging Tech

High-impact organizations invest in people. While some skills are prerequisites to employment, others can be acquired on the job, preparing people for more complex tasks, even future leadership roles. That is the promise and possibility of building a progressive credentialing system using competency-based digital badges as “curricular building blocks.”

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