Mark your calendars now for DevLearn 2016. Join us November 16 – 18, 2016, back at the MGM Grand in Las Vegas, NV!

DevLearn 2015 Concurrent Sessions

DevLearn 2015 offers you the largest, most comprehensive, most cutting-edge learning technologies program in the world. The program includes more than 125 concurrent sessions covering all the critical topics that will help you develop new skills and expertise in the management, design, and development of technology-based learning.

Look for B.Y.O.L.® Sessions!

Bring Your Own Laptop® (B.Y.O.L.®) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.

Sessions in Block 1

10:45 AM Wed, September 30

Track: Tools

Learning professionals often create and deliver learning without huge budgets for tools, but it is impossible to be effective instructional designers, training managers, or learning developers without knowing the tools of those trades. Fortunately, many of the best tools for creating and delivering online learning are free or very inexpensive!

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10:45 AM Wed, September 30

Track: Strategy

The way we learn is changing. In his Predictions for 2015 report, Josh Bersin states we are in an era where corporate learning is going through as much change as we witnessed when eLearning hit the scene. Corporate learning strategies have always treated learning as an event. That’s not how we learn best. We learn continuously, on the job. We learn by making mistakes and solving problems. Your learners are asking you to shift away from formal training to more focused, ad hoc learning. How do you evolve your learning strategy to adapt to this shift?

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10:45 AM Wed, September 30

Track: Instructional Design

Many eLearning developers neglect to use a soundtrack in eLearning programs. Music is used in film and television to set the mood, convey emotions, and provide transition cues yet many avoid using music in eLearning because of a perceived cost, lack of musical skills, possible copyright issues, or simply no recording space. Fortunately there are many tools and sources available for us to quickly build music tracks that can connect emotionally and enhance the learning.

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10:45 AM Wed, September 30

Track: Social

Social learning allows organizations to realize the benefits that eLearning promised 20 years ago. Social is flexible, cost efficient, and allows experts in an organization to directly connect with learners. Employees are already using social tools already with zero training required. How can training professionals leverage tools their employees already know how to use?

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10:45 AM Wed, September 30

Track: Emerging Tech

The world of technology and information is changing rapidly. As emerging delivery and engagement technologies, including MOOCs, immersions, games, and badges, are disrupting expectations of relevant meaningful learning and development, new waves of learning technology innovation—wearable technologies and the Internet of Things – are promising to shake things up even more. Will you be ready to step up? In this session we’ll examine the current and emerging learning technology markets to anticipate the skills and capabilities required for success as eLearning professionals.

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10:45 AM Wed, September 30

Track: Strategy

Training focuses on learning and performance improvement, but we typically only access the knowledge aspect of performance. What about emotion? To truly improve performance, training in context is essential and that includes training employees to leverage their knowledge and control their emotions.

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10:45 AM Wed, September 30

Track: Performance Support

Embedded performance support (EPS), while it has been described as a discipline, also serves a critical role as a component part of a holistic learning and performance solution. All too often however, performance support is viewed as a training add-on targeted to post-training applications. When this happens, we don’t fully realize the significant benefits of agile development, nor are sustainable performance results achieved by our end-users.

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10:45 AM Wed, September 30

Track: Mobile

Design is not only about aesthetics. It’s about intersections, and especially those intersections that connect to human emotions. Mobile learning-game designers must consider both the learning and gaming contexts as they develop solutions. Striking the right balance is a blend of art and science. So how do successful learning games get this right? Understanding the fundamentals of game design and learning design can help you lay the foundation, but it doesn’t get you to mastery. You have to look at the patterns.

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10:45 AM Wed, September 30

Track: Emerging Tech

If you visit a Fortune 500 website today, what you see is not created by handcrafting a webpage. Amazon and Netflix recommendations, too, are not completed by someone watching your particular behavior and cobbling together those for you; instead, it’s a set of rules and tagged content. It’s quite likely that when you visit a site, it may be different than when others visit the same site. This isn’t magic, but it’s also not just your everyday content creation process—it’s a content strategy fueled by content systems. And these changes in traditional marketing have big implications for eLearning.

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10:45 AM Wed, September 30

Track: Data and Measurement

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and approaches to tracking and reporting.

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10:45 AM Wed, September 30

Track: Games and Gamification

Gamification and games-based learning is a viable, effective strategy for learning and yet there is resistance when it comes to executive buy-in. We hear, “Gamification is too expensive!” “It’s too flashy!” “We don’t want our employees playing games on the job!” Turning the tide of perception takes a combination of highlighting programs in which gamification has been incredibly effective, understanding the science behind why gamification works so well for learners, and targeting those specific projects for which gamification is a perfect fit.

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10:45 AM Wed, September 30

Track: Instructional Design

“Don’t limit yourself” is terrible advice, yet getting into a creative rhythm is not always easy. When the pressure is mounting, often we can find ourselves blocked in our effort to present a new and fresh idea for the project we’re working on. How can you stay in the flow and find the next great idea for your work?

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10:45 AM Wed, September 30

Track: Management

Nearly 48 percent of employees believe they are ready right now for a career change according to a survey by global talent-mobility consulting firm Lee Hecht Harrison. The hiring market is getting tighter as the economy improves. To attract and keep the technical talent required for your organization is a strategic project, and it will not be successful if you treat it like a “hope and a prayer.” Your competitors are trying right now to steal your top technical staff. To retain and grow your valuable technical talent requires three key accountabilities: hire the right person, onboard and grow the person, and manage him or her through career and succession plans.

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10:45 AM Wed, September 30

Track: Instructional Design

In early 2014 Jane Bozarth’s husband was diagnosed with a large tumor perched atop his brain stem like a golf ball on a tee. The story of his surgery and recovery became the most popular piece she’s ever published, “Performance Matters,” which appeared in The eLearning Guild’s Learning Solutions Magazine. Join Jane and Jeannette Campos as they explore the story, its associated observations, and issues learned throughout that are relevant to L&D.

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10:45 AM Wed, September 30

Track: Development

While Articulate Storyline is a wonderful development tool, many times developers end up with only content that resembles a (very pretty) slideshow, rather than enriched content with meaningful experiences that result in impactful learning.

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10:45 AM Wed, September 30

Track: Media

Trends suggest that learners want to drive their own learning and have access to a variety of bite-sized materials in various media to learn what they want, when they want it. It’s not just the Millennials, and it is not because people have no attention span. It is because everything moves so quickly and we have become accustomed to making our own path ... quickly. Yet, corporate learning organizations are having trouble shifting fast enough.

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10:45 AM Wed, September 30

Track: Emerging Tech

The promise of open digital badges extends beyond their potential to recognize informal learning and professional development. Open badges also provide data that can be mined and analyzed to benefit learners, educators, and learning organizations, both locally and globally across the ecosystem. What does the current universe of badges look like? What practical data can be conveyed through badges? How can usable data be extracted from digital badges that can be used by learners and institutions of learning?

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10:45 AM Wed, September 30

Track: Emerging Tech

The world of work and the workplace is changing rapidly, and your internal business strategy needs to include motivational elements such as gamification, badging, and incentives to support workplace engagement and interest.

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