Virtual reality is a developing medium that requires a fresh approach and planning for case-based learning projects. Unlike traditional framed video, there are no close-ups, no pans, no reveal; everything is in frame all the time. Every aspect, from storyboarding to the design process to filming, must be approached from a new perspective and refined as you learn from previous projects.

Using a case study as an example, this session will walk you through the new challenges of shooting 360 video. Over 100 years of film rules no longer apply. You’ll see how using layering and virtual reality objects can further enhance the user experience. You will learn a process for designing, storyboarding, and preparing for whatever new wrinkles 360 video production brings.

In this session, you will learn:

  • How to approach storyboarding for a 360 video with embedded VR elements
  • How to utilize layering in the design process to augment your 360 video with virtual reality
  • About some of the challenges of filming 360 video
  • How to further refine your virtual reality production



Technology discussed in this session:

360 video, virtual reality, LG 360 Cam (R105), Samsung Gear 360 (2017), Samsung Gear VR (v2), Google Daydream View, GoPro 360 rig, Wonda VR storyboarder, and Microsoft PowerPoint.


All Contributors

Merritt Chandler

Senior Instructional Designer, Vanderbilt University School of Medicine

Aidan Hoyal

Assistant Director for Production & Instructional Design, Vanderbilt Institute for Digital Learning

Nathan McClure

Instructional Designer, Vanderbilt University School of Medicine