Games can be a powerful tool for improving business performance. With advances in technology and expertise, new opportunities are opening up to use games to meet all kinds of workplace challenges. From increasing sales to upskilling managers to preventing compliance breaches, eLearning games are versatile and full of potential. But how do you match an eLearning game to a business problem? And can you balance playability with practicality in a corporate setting?

In this session, you’ll look at the science behind games: how they aid information transfer, support better decision-making, and encourage behavior change. You’ll study practical examples of eLearning games and explore new ways to use them in the workplace. You’ll also examine the creation of games, including the use of media, and how you can design games to align with a corporate culture and brand.

In this session, you will learn:

  • About the learning rationale for games in eLearning and the science behind it
  • Which types of business problems or challenges games can support
  • About types of games, and when and how to use them
  • From case studies and examples of games, including in eLearning, VR, and video
  • About game tools, technologies, and expert tips


Novice to intermediate designers, developers, and managers.

Technology discussed in this session:

Games, VR, and video.