Gamification and game design strategies have the potential to increase learner engagement, making them attractive options for a wide range of L&D projects. While many organizations are interested in using these approaches, they often can’t afford the game developers and other resources they need to make a higher-end game for learning. But not all game ideas need expensive development in new and complicated high-end tools. For some learning games and gamified approaches, all you need is a tool you likely already have: Articulate Storyline 360.

In this session, you’ll find out how you can use this common rapid eLearning development tool to create engaging games and gamified experiences. You’ll learn how the 2-D game The Tower of Bloom was developed with Storyline 360 to help non–instructional designers adopt Benjamin Bloom’s mastery learning and taxonomy concepts for training development. You’ll then explore tips and tricks for how you can start using Storyline 360 to weave gamification concepts into your work, or even create a full game yourself.

In this session, you will learn:

  • How to recognize the influence of game mechanics, dynamics, and aesthetics in learning design
  • Which new features in Storyline 360 you can use for game interactions
  • How to create leaderboards to track performance
  • How to use PowerPoint as an animation tool

Audience:
Intermediate to advanced designers and developers.

Technology discussed in this session:
Articulate 360, Storyline 360, and Microsoft PowerPoint.

Handouts