Developing 360-Degree Learning Video Content
Conference Archive
DevLearn 2017 Conference & Expo - October 25, 2017

Steven Skiles
Senior Manager, Learning Technology & Multimedia Learning Production
Samsung Electronics America
The value of virtual reality and 360-degree video content for L&D is quite promising, as the immersive nature of these technologies has the potential to make a major impact on learning and retention when used strategically. However, the actual development of VR and 360-degree video content can at first glance seem daunting, complicated, costly, and even out of reach to most learning organizations. But it doesn’t have to be that way.
In this session, you’ll learn more about implementing 360-degree video content in your own organization from a company that has been using this medium for some time: Samsung Electronics America. You’ll find out how Samsung Electronics America has been using 360-degree video in its own L&D content and how this has been effective. You’ll then explore the technical requirements and skill sets you need to produce and develop your own 360-degree video content. You’ll look in detail at the costs associated with implementing a 360-degree video program in your organization and even experience a live, hands-on demonstration of how to start producing this content yourself.
In this session, you will learn:
- How Samsung develops 360-degree videos for L&D
- What skills you need to begin creating 360-degree video content
- About the real costs of implementing a 360-degree video program in your organization
- How to produce 360-degree video content through a hands-on demo
Audience:
Novice to intermediate designers, developers, managers, directors,
and senior leaders (VP, CLO, executive, etc.).
Technology
discussed in this session:
Samsung Gear 360 camera, Gear VR, Galaxy S8,
Final Cut Pro, and Viar360.
Handouts
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