The Internet of Things (IoT) is expected to touch and transform every facet of our lives. From industry automation and automobile connectivity to wearable devices and smart-home appliances, it will make our way of living more enriching. Learning will also undergo many changes as a part of this evolution, though it will likely be a bumpy road getting there.

In this session you will explore how the Internet of Things can impact the world of eLearning. You will discuss specific examples of how IoT can enrich interactive learning, games-based learning, and on-demand learning to improve the overall learning experience. You will examine industry trends on how learning is evolving from the traditional formats to a more social and collaborative culture, and how IoT supports that evolution. You will explore numerous use cases that will show where IoT fits into the current learning and performance paradigm, and how it will influence our field in the future.

In this session, you will learn:

  • How Internet of Things key concepts apply in the context of eLearning
  • How one needs to approach eLearning content creation differently in an IoT environment
  • How one can make their content ready for IoT devices
  • How IoT is applicable in eLearning

Novice and intermediate developers, project managers, managers, directors, and VPs.

Technology discussed in this session:
Kinect, Raspberry Pi, and 3-D printing.