Successive approximation, rapid prototyping, agile methods—they all call for iterative development. With each iteration you take a product out to the learners and gather new input into your designs. Does this completely mess with everything we’ve learned about the ADDIE model? How do you know when to stop iterating? How do you convince your project sponsors to go along? Is this just an excuse for releasing shoddy work?
Learn from actual case studies and LLAMA (lot like agile methods approach) methods how to create opportunities for iterations as you plan your instructional-design projects. You will explore a number of different iteration approaches, what to do with the information gathered at each cycle, and pitfalls to avoid.
In this session, you will learn:
- How to keep your project on budget and on time
- How to plan iterations for each phase of your project
- When to say when to iterations
- What to do with the information you gather
Novice to advanced developers, instructional designers, managers, and directors. No previous knowledge or skill required.
Technology discussed in this session:
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