- Learning Solutions
- Research Library
- Guild Publications
- Sponsored Library
- Online Events Archive
- Conference Archive
- DemoFest Archive
The Promise of Dragons—Strategies for Leveraging Games for Instruction
DevLearn 2013 Conference & Expo - October 24, 2013
Senior Learning Technologist
Federal Reserve Bank of St. Louis
Games have the potential to be highly effective teaching tools. But games designed for instruction are often ineffective and, according to students, boring. Games are largely an untapped resource for supporting student learning. An effective strategy will provide instructional designers and technologists with one more method for effective instructional delivery.
Participants in this session will explore strategies rooted in constructivist instructional-design models for leveraging games for instruction in an effective, fun way.
In this session, you will learn:
- How and why games are an effective instructional tool
- How to connect instructional game design to specific learning theories and models
- Strategies for designing instructional games
- Strategies for leveraging non-instructional games for instructional purposes
Designers and developers. No experience required.
Technology discussed in this session:
This session will refer to a select set of games, including Supercell’s Clash of Clans.
Student technology needs:
You do not have access to these files. Please log in or join with a free membership to download these files.
Back to Library
Recent Job Postings
- eLearning Instructional Designer
- Instructional Designer
- Manager, Customer Service/Operations, Trauma Education
Chicago, IL, USA
- Education Technology Specialist
Chicago, IL, USA
- Instructional Designer International projects