P07 Learning Experience Design: Integrating Engagement and Learning Science
8:30 AM - 4:30 PM Monday, March 25
It’s easy to “follow the process” to create content. Whether you’re following ADDIE, your in-house process, or just what your tool makes it easy to do, it’s straightforward to create courses. And to have them viewed as boring if not painful and to be avoided at all costs. Moreover, tarting them up with avatars, jazzy images, and cartoons just isn’t the same as baking in some real, intrinsic motivation. So is there a way to make learning truly engaging? The answer is a resounding yes!
In this workshop, you’ll go through the alignment that makes effective learning experiences engaging as well (if you understand the principles). You’ll explore introductions that open up the learner to the experience, examples that are engaging and effective, and practice activities that are truly “hard fun.” You’ll even look at closings that leave learners ready and raring to go! You’ll work through how to get what you need from experts (and the traps to avoid), when and how to exaggerate, and the window-dressing to include (and eschew). Designing engagement isn’t a one-off thing, it’s a set of systematic yet creative actions that reliably yield experiences that are effective and appropriately engage emotions. Come have some fun while finding out how.
In this session, you will learn:
- The four introductions that open up learners to learning
- How to make practice that feels like play, yet delivers real outcomes
- Examples that engage as well as inform
- The emotional trajectories of effective experience
Attendees should have experience designing eLearning.
discussed in this session:
Authoring tools, animation tools, video.
Clark Quinn, PhD has been innovating for business, education, government, and the not-for-profit sectors for over 30 years. Integrating creativity, cognitive science, and technology, he delivers engaging and effective solutions to learning, knowledge, and performance needs. Dr. Quinn has led the design of elearning, mlearning, games, and adaptive & performance support systems. An internationally known speaker, consultant, and author with five books, he has served as an executive in online and elearning initiatives. He works on behalf of clients through Quinnovation.