Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

P06 BYOL: Build Native Mobile Learning Games with Fuse and XML

8:30 AM - 4:30 PM Monday, June 19

Marina 3

You want to build a native mobile game app but don’t know where to start. You may have even tried learning native code languages like Swift, Objective-C, or Java, but found them too complex. Are you out of options, or is there a tool that can help you do this without having to learn several coding languages?

Luckily, Fuse allows you to build native mobile apps for both iOS and Android at the same time without having to learn complex code. In this session, you’ll leverage Fuse as it uses XML, which is a simple markup language that has been around for years. You’ll learn how to create the structure of your app using XML, and you’ll learn how and where to add basic JavaScript commands just like any standard eLearning tool. Come follow along and learn how to build native mobile learning games and apps with Fuse.

In this session, you will learn:

  • About the basics of XML
  • About the basics of Fuse
  • How to structure your app
  • How to preview your app
  • How to animate objects
  • How to create various pages
  • How to add interactivity to your app

Novice to advanced designers, developers, project managers, and managers.

Technology discussed in this session:
XML, Fuse, and some JavaScript.

Participant technology requirements:
Laptop running Fuse and Sublime Text.

Jeff Batt


Learning Dojo

Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.

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