501 Framing Your Stakeholder Conversation: Devices, Public Content, and Free Apps
10:45 AM - 11:45 AM Wednesday, June 26
Simply put, augmented reality requires a device, content, a marker, and a software platform to use to overlay the content over the real space. For corporations, the challenges can be real: employees don't have company-issued devices, the content is private and shouldn't be accessed publically, markers can detract from the corporate brand, and custom AR software development can be expensive and hard to deploy. How can learning and development teams even approach the AR conversation without fraying nerves and breaking budgets?
In this session, you’ll discover how L&D professionals can use AR by leveraging employees' personal devices, content that is publicly available, markers that "are" the brand, and apps that are freely available and easy to use. You’ll explore several real case studies to uncover how large corporations are using AR today as performance support and customer/employee education. You’ll also work through a template that can help you get started with planning and budgeting an AR project.
In this session, you will learn:
- How AR can pose challenges to corporations around content, brand, and mobile devices for employees
- How AR can be designed, developed, and deployed with public content, employee-owned devices, and freely-available apps
- How to overcome objections while having an AR conversation with a stakeholder
- Actual ways in which AR is used for delivering performance support to employees
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
The Ken Blanchard Companies
Ann Rollins is a modern learning champion with more than 25 years of industry experience helping form and execute learning strategy for Fortune and Global 500 companies. She is a solution architect at The Ken Blanchard Companies. A learning leader unintimidated by global scale, she always has her eyes on the technology horizon. Her passion lies in helping clients sort out the learning angles and attainability of technology in workforce learning and performance, including AR, VR, chatbots, LX platforms, AI, curation strategy and more. Ann takes a practical, design thinking approach to support her clients as they transform how learning happens and what their ecosystems look like today and tomorrow. Formerly the lead of an instructional design practice of 130 instructional designers, she helps clients to plan, operationalize, resource and upskill, and then then build future-forward, human-centered experiences that our modern learners demand and that deliver measurable business results. She has consulted with clients in national security, media, financial services, automotive, aerospace, healthcare, food and beverage, manufacturing industries and more. Ann serves as a mentor to many emerging designers in the field and is thrilled to be back at LSCON in 2020!