501 Creating Augmented Reality Learning Experiences on a Shoestring Budget

10:45 AM - 11:45 AM Wednesday, June 27

Crystal

Producing immersive augmented reality (iAR) learning experiences requires a skill set that many instructional designers have not yet acquired. Determining that training efficacy can benefit from iAR is one thing, but producing an effective experience can be daunting when you haven’t made one before. How does a designer get started? What tools are available to learn how? Can designers learn it on their own?

In this session, you will learn about self-teaching the basics of producing an iAR learning experience. You’ll walk through a workflow using off-the-shelf tools available at stores like Best Buy and the iOS App Store. And you will explore how to get the finished piece to work within a typical learning management system.

In this session, you will learn:

  • How to determine when an iAR activity can increase efficacy
  • How to select a 360 camera you can afford
  • What goes into making a spherical panoramic image
  • How to add interactivity with ThingLink 360
  • How a drone can add to an immersive experience

Audience:

Designers, developers, and managers.

Technology discussed in this session:

Panorama cameras (airborne and mounted), stitching software (Macintosh and Windows), mobile workflow (iPad), and ThingLink 360.

Urbano Delgado

Learning Experience Designer

Connect the Dots

Urbano Delgado is a learning experience designer at Connect the Dots. Using mostly low-cost apps and mobile devices along with a design thinking workflow, he saves time, effort, and budgets by putting ideas to work soon after they first see the light of day. Urbie holds an MSEd in instructional design and a BA in behavioral science. Since 1998, he has produced interactive learning experiences for humans in high- technology manufacturing, finance, K-12, law enforcement, and healthcare.

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