307 Why Your Organization Needs Virtual Reality Training Today

2:30 PM - 3:30 PM Tuesday, June 26

Empire

Virtual reality-based training offers a potent opportunity to place workers in a close approximation of the point of work, where learning has the greatest impact. However, since this still is an emerging technology, there is a lack of long-term data and case studies, and there are many misconceptions surrounding cost and best operating practices.

In this session, you will explore the global disruption being caused by virtual reality as a medium for training and professional development. You’ll examine the myths surrounding virtual reality through an exploration of case studies and the latest data available. You will receive an overview of the start-up cost and the best operating practices to allow you to evaluate the ROI of virtual, computer, and mobile-based simulations.

In this session, you will learn:

  • About game-based training
  • About virtual reality training
  • About computer and mobile-based simulations
  • About gamification

Audience:

Designers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).

Technology discussed in this session:

Virtual reality simulations, computer and mobile-based simulations.

Sid Banerjee

CEO

Indusgeeks

Siddharth Banerjee, the CEO of Indusgeeks, is an entrepreneur and thought leader in the field of applied gaming and virtual reality. Sid’s pioneering work has positioned Indusgeeks among the world leaders in game-based and virtual reality training. The company has received multiple awards and was most recently honored with a Brandon Hall Gold Award for best use of games and simulations for learning. Sid is a founding board member of NASSCOM’s Applied Gaming Special Interest Group (SIG), working with governments and the gaming industry worldwide to formulate key policies transforming the applied gaming ecosystem.

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