401 Developing AR for Learning Using Vuforia
4:00 PM - 5:00 PM Tuesday, June 26
Learning to program using a new software development kit (SDK) requires a time commitment large enough to discourage new AR developers. This is compounded by the fact that there are multiple AR SDKs to choose from. Understanding the features, pros, and cons of Vuforia will help you determine whether it’s the right platform for you and will serve as a frame of reference for comparison if you explore other SDKs.
In this session, you’ll gain an overview of the features available in the Vuforia SDK for augmented reality. You’ll explore how these features are beneficial for developing performance support solutions. You’ll see examples of how you can use Vuforia’s recognition capabilities to see and react to objects, images, text, and shapes. You’ll learn about the platforms and development approaches supported by Vuforia.
In this session, you will learn:
- About the features available in Vuforia
- How Vuforia’s features benefit performance support solutions
- Which platforms Vuforia supports
- Which development approaches Vuforia supports
- About pitfalls to avoid when getting started with Vuforia
Designers and developers.
Technology discussed in this session:
Vuforia and Unity.
Senior Director, Technology and Visual Design
Innovative Learning Group
Matt Kurtin, Innovative Learning Group's senior director of technology and visual design, provides leadership for ILG's programmers and graphic designers. For over 20 years, he has advised client organizations on their overall technology strategy for learning and performance improvement. Matt provides insight into leading best practices for use of mobile solutions, learning portals, and learning management systems. He consistently applies the latest advances in digital capability, such as augmented and virtual reality, to practical application in learning. Matt has a bachelor's and master's degree in electrical engineering from Virginia Polytechnic Institute and State University.