803 BYOD: Rapid VR Simulations Prototyping with WebVR

8:30 AM - 9:30 AM Thursday, June 28

California

Virtual reality simulations can be hard to get right, and many VR authoring solutions require slow re-configuring processes to make changes. This can make prototyping slow. At the same time, really knowing that you’ve got the right elements, the right words, the right sequence is hard for a new medium like virtual reality without actually experiencing it. A means of quickly testing and tweaking is needed.

In this session you’ll learn about WebVR as a technology to watch, then see how WebVR leverages the flexibility and maturity of the website ecosystem to enable fast, effective simulations prototyping. Using a purpose-built URL, you’ll be able to author your own short simulation and test it on your own phone, as WebVR works on every device.

In this session, you will learn:

  • What WebVR is
  • Why WebVR is perfect for eLearning
  • How to rapidly prototype and test simulations
  • The benefits of iterative prototyping in VR
  • The power of short simulations for skills learning

Audience:

Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).

Technology discussed in this session:

WebVR, API Aframe, mobile VR, Samsung Odyssey, mobile notifications/text to distribute VR simulations.

Technology Required:

Laptop, Smartphone, Google cardboard (optional)

Hugh Seaton

GM

Adept Reality

Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.

Damon Hernandez

Manager

Samsung Research America

Damon Hernandez is a product manager in charge of mobile browsers at Samsung Research America, where he is responsible for coordinating features, including support for WebVR/WebXR. Damon is part of a number of standards bodies, and has been a developer and advocate for Web3D standards for almost two decades.

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