703 Training Simulations and xAPI: Using Data for Learner Improvement

2:30 PM - 3:30 PM Wednesday, June 27

Valley

Simulated scenarios are a key part of learning, but too often you may walk away with only a “gist” of what went right or wrong. There hasn’t been a good way to apply quantitative analysis to performance, lessons, and improvement.

Virtual reality provides the ability to track every action, every word, and even subtler measures like heart rate variability. xAPI, in turn, allows you to aggregate and analyze this. In this session, you will look at how to handle gestures, eye gaze, and other hard-to-track measures to provide both immediate and longitudinal feedback for learners.

In this session, you will learn:

  • How simulations can improve managerial skills over time
  • How to design interactions for xAPI outputs
  • How to adapt rubrics for xAPI outputs
  • How to handle “messy” behaviors like gestures
  • How to use xAPI in a WebVR setting

Audience:

Designers, developers, and managers.

Hugh Seaton

GM

Adept Reality

Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.

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