906 How VR Is Transforming Workplace Training

10:00 AM - 11:00 AM Thursday, June 28

Empire

You don’t have to look very long to find reports and studies that say there is widespread dissatisfaction with the learning function inside organizations around the world. Ninety-one percent of learning and development professionals believe new learning technologies are needed. Enter virtual reality, which is the solution to corporate learning’s problems. Still in its infancy, VR has drastically improved the way individuals learn and retain information—and corporate learning has taken notice.

In this session, you will learn how employee training can be accelerated and improved upon using VR technology. You’ll learn why some of the world’s biggest companies are turning to VR to train and develop their workforce—and how they’re having success. This session will cover the science behind VR and why it’s such a great fit for learning, as well as the data that proves VR to be a highly effective learning tool.

In this session, you will learn:

  • Why virtual reality is being used by L&D organizations everywhere
  • The reason VR is such a great learning tool
  • About Fortune 500 companies’ use of VR for learning
  • About virtual and augmented reality
  • The science behind VR, and why science has blessed it as a great learning tool

Audience:

Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).

Technology discussed in this session:

Oculus, HTC Vive, Samsung GearVR, Google Daydream, Microsoft HoloLens, PlaystationVR.

Brian Meek

Chief Technology Officer

STRIVR

Brian Meek is the chief technology officer at STRIVR. As CTO, Brian leads STRIVR’s efforts in building and scaling its platform for VR training. Brian has over 20 years of experience building software and services at scale and building amazing engineering teams. Prior to STRIVR, Brian was at Microsoft for 13 years, most recently as general manager of development for Skype, where he led the development of Skype and Skype for business for 200 million users across smartphones, tablets, desktops, and wearables. Brian joined Microsoft in 2003 after the company purchased Placeware, where he served as chief architect.

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