301 BYOD: Engaging Tech: Getting Started with Augmented Reality

2:30 PM - 3:30 PM Tuesday, June 26

Gold

Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.

In this session, you will see how easy it is to get started using augmented reality (AR) in development. You will be introduced to free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session you will have the opportunity to create an AR experience and live-test some existing AR projects. You will leave this session with the working knowledge of how to plan, build, and share an AR project with the world.

In this session, you will learn:

  • The difference between augmented, mixed, and virtual reality
  • About free and low-cost tools that are available to create an AR project
  • What elements makes a successful AR project
  • How to incorporate AR into your design workflow
  • About AR project ideas that can be implemented into your organization
  • How to build an interactive AR project you can showcase after the conference

Audience:

Designers, developers, and managers.

Technology discussed in this session:

Augmented reality, mixed reality, Google, AR, Core Unity development tool, Zappar Designer, Zappar Mobile App, Zapworks Studio.

Participant technology requirements:

Laptop or mobile device.

Destery Hildenbrand

XR Solution Architect

Intellezy

Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.

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