805 Anatomy of a Video-Based Simulation

8:30 AM - 9:30 AM Thursday, June 28

Empire

Behavioral video-based simulations are perfect for altering sales, coaching, customer service, assessment and selection, leadership, and other related behaviors. The only problem is that designing simulations is not easy. To further complicate the design process, adding in video can be daunting.

In this session, you will examine how combining video and eLearning can create effective simulations that change behaviors. You will experience award-winning video-based simulations. Additionally, you will learn tips and techniques that experts use when designing, producing, and developing video simulations. Finally, we will discuss practical tools you can use on your next project.

In this session, you will learn:

  • How to differentiate between first-person, second-person, and third-person point-of-view video simulations
  • Techniques for designing linear decision points that reflect behaviors
  • How to create dialogue that is realistic for video
  • How to identify tools to use when storyboarding and flowcharting simulations

Audience:

Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).

Technology discussed in this session:

Branchtrack, Storyline, video.

Dan Keckan

CEO

Cinecraft Productions

Dan Keckan is CEO at Cinecraft Productions. He works with organizations to design and develop learning strategies, and provides thought leadership to achieve measurable business results. His expertise is in matching learning modalities to the actual skill or behavior that creates an authentic simulation. He helped design Ace Hardware’s Helpful 101 curriculum, which won a Brandon Hall Award; Henkel Corporation’s Virtual Window Install, which won the Immersive Learning Award at DemoFest; and an immersive learning experience for Booz Allen Hamilton, which won Best of Show at DemoFest.

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