302 Facing Ethical Challenges in Virtual Reality Projects

2:30 PM - 3:30 PM Tuesday, June 26

Piedmont

Virtual reality will lead to a revolution in business, professional development, education, and entertainment. But VR raises a new set of challenges due to the deeply compelling nature of immersive environments. Unlike media on a screen, VR hijacks your senses, turning the virtual into reality. What are some of the ethical issues VR creates? How do you address the emotional impact of deeply realistic, immersive environments?

This session explores ethical challenges that are coming up in the early stages of VR development. You will examine how to create learning experiences, advocacy messages, and campaigns in VR without projecting a single point of view and exclusivity. You will learn from specific examples where the failure to consider user reactions or larger social issues has resulted in controversial VR projects. Finally, you will examine how the rapidly evolving developments in social VR will not only foster new social connections and virtual communities, but also open the door to bad-faith actors trying to break those bonds.

In this session, you will learn:

  • How the novelty of VR can lead to its misapplication in specific settings and audiences
  • About major projects that led to controversy when designers did not consider the larger cultural issues at play
  • About the characteristics of messaging campaigns that effectively leverage VR experiences
  • How social VR will not only create new opportunities for organizations, but also new challenges for virtual communities

Audience:

Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).

Technology discussed in this session:

VR apps and projects; 360-degree videos.

Emory Craig

Director, eLearning

The College of New Rochelle

Emory Craig is a director of eLearning at the College of New Rochelle, where he is responsible for instructional technology initiatives, professional development, and the emerging technologies. An Educause Frye Institute Fellow, he has written extensively on innovation in education and the impact of the digital revolution on contemporary culture. Emory’s research focuses on the cognitive and ethical implications of augmented and virtual reality. He is a co-founder and partner at Digital Bodies, a consulting group working with organizations on VR/AR/MR initiatives. He is currently teaching an interdisciplinary course on new media and society.

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