204 360 Video: Processes for Creating Immersive Video Experiences

1:00 PM - 2:00 PM Tuesday, June 26

California

Virtual reality is a developing medium that requires a fresh approach and planning for case-based learning projects. Unlike traditional framed video, there are no close-ups, no pans, no reveal; everything is in frame all the time. Every aspect, from storyboarding to the design process to filming, must be approached from a new perspective and refined as you learn from previous projects.

Using a case study as an example, this session will walk you through the new challenges of shooting 360 video. Over 100 years of film rules no longer apply. You’ll see how using layering and virtual reality objects can further enhance the user experience. You will learn a process for designing, storyboarding, and preparing for whatever new wrinkles 360 video production brings.

In this session, you will learn:

  • How to approach storyboarding for a 360 video with embedded VR elements
  • How to utilize layering in the design process to augment your 360 video with virtual reality
  • About some of the challenges of filming 360 video
  • How to further refine your virtual reality production

Audience:

Designers.

Technology discussed in this session:

360 video, virtual reality, LG 360 Cam (R105), Samsung Gear 360 (2017), Samsung Gear VR (v2), Google Daydream View, GoPro 360 rig, Wonda VR storyboarder, and Microsoft PowerPoint.

Nathan McClure

Instructional Designer

Vanderbilt University School of Medicine

Nathan McClure is an instructional designer for Vanderbilt University School of Medicine and creates audio/visual, eLearning, and training materials for faculty, students, and stakeholders. He trains users on proprietary system updates and student orientation, where incoming medical students are introduced to the proprietary learning systems they will utilize throughout their medical school career. Nathan brings an unusual skillset to his position, combining a decade in higher education with experience as a professional musician, and his background as a recording engineer and producer adds a singular perspective to virtual reality and 360 video projects. Nathan holds a BA in history/political science and a MBA from King University.

Aidan Hoyal

Assistant Director for Production & Instructional Design

Vanderbilt Institute for Digital Learning

Aidan Hoyal, the assistant director for production and instructional design at the Vanderbilt Institute for Digital Learning, supports the design and creation of digital media, learning materials, and activities for both on-campus and online learners. She has particular responsibilities for instructional design and preproduction, instructor orientation and training, advising on online degree and continuing education programs, production quality assurance, and learning management systems. Aidan also closely monitors EdTech industry trends and emerging technologies as she experiments with innovative ways to use technology in higher education settings.

Merritt Chandler

Senior Instructional Designer

Vanderbilt University School of Medicine

Merritt Chandler, a senior instructional designer for Vanderbilt University School of Medicine, has over 10 years of experience in higher education, seven of those as an instructional designer for Vanderbilt University. Merritt has spent the past four years as the senior instructional designer for the Vanderbilt School of Medicine, implementing and innovating the competency-based curriculum known as Curriculum 2.0. Additionally, Merritt is the educational and technological lead for the Vanderbilt University School of Medicine renovation project, creating a state-of-the-art medical education facility, which will be completed in Fall 2018.

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