501 What Training Can Learn from VR Games
10:45 AM - 11:45 AM Thursday, July 27
After years of existing mostly in the world of science fiction, virtual reality is finally ready for its close-up. With VR normalizing itself within the consumer culture, the interest in using these technologies for learning and performance is growing. But where can curious learning professionals go to learn more about the power and potential of VR? The answer is simple: gaming.
In this session, you will explore how the world of VR gaming is shaping VR’s use for training. You will examine not only how VR gaming is creating new types of experiences, but also how it is transforming existing game paradigms. You will look at multiple examples of VR in gaming, and examine lessons for the training world in each example. You will also learn some of the questions to ask to determine whether VR is right for your organization.
In this session, you will learn:
- How the gaming world is blazing a path for VR
- About the lessons for trainers that are present in VR gaming
- How to determine whether VR is right for your organization
- How early adopters are using VR for L&D
Novice to advanced designers, project managers, managers, and directors.
discussed in this session:
Oculus Rift, HTC Vive, and PlayStation VR.
Executive Vice President, Executive Director
The eLearning Guild
David Kelly is the executive vice president and executive director of The eLearning Guild. David has been a learning and performance consultant and training director for more than 15 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community and can frequently be found speaking at industry events. He has contributed to organizations including ATD, eLearn Magazine, LINGOs, and more. David is also known for his curation efforts, especially related to conferences and events for learning and performance professionals.