GS04 KEYNOTE: Lessons Learned from Early AR and VR Adopters

11:15 AM - 12:30 PM Friday, July 28

Regency Ballroom

AR, VR, and enhanced reality technologies are truly disruptive. The potential of these technologies isn’t just to enhance the work of L&D professionals; the real potential lies in doing something different and viewing your work through a different lens. If you want to harness the potential of these technologies, you need to see the work you do differently. In this closing panel, you will hear from early adopters of these technologies. You’ll learn from their successes, their failures, and the surprises they discovered along the way. They will discuss the path that the industry is forging, and debate whether the L&D field is headed in the right direction or whether it needs to shift course. This panel will put what you’ve learned at Realities360 into context, preparing you to blaze your own trail of discovery as you return to work.

Chad Udell

Chief Strategy Officer

Float and SparkLearn

Chad Udell is the award-winning managing partner, strategy and new product development, at Float and SparkLearn. He has worked with Fortune 500 companies and government agencies to create experiences for 20 years. Chad is an expert in mobile design and development, and speaks at events on related topics. He is author of Learning Everywhere: How Mobile Content Strategies Are Transforming Training and co-editor/author, with Gary Woodill, of Mastering Mobile Learning: Tips and Techniques for Success and Shock of the New.

Kate Pasterfield

Chief Innovation Officer

Sponge

With 15 years' of learning experience, Kate Pasterfield is committed to driving innovation. Her pioneering work harnessing the latest technologies such as data analytics, VR, and games to deliver bespoke training solutions has received industry-wide recognition. Kate was awarded Learning Technologies Designer of the Year 2016 and now works as chief innovation officer at Sponge, Learning Provider of the Year 2019. Kate combines her passion for creativity and learning to help organizations such as AstraZeneca, Toyota, and Tesco improve people performance to address serious business challenges. With a focus on human-centered design, Kate encourages L&D teams to inspire learners through creativity.

Marco Faccini

Chief Commercial Officer and CLO

Immerse Learning

Marco Faccini is the chief commercial officer and CLO at Immerse Learning. Marco helped create a start-up called Creative Learning Media in 2001, which subsequently became known as MindLeaders. The company supported 17 million learners worldwide and was sold to Skillsoft in 2012. He co-invented the el-box in 2003—the world’s first mobile learning platform. In 2012, Marco was invited to become a fellow of the Learning Performance Institute. He has consulted for companies such as Microsoft and spoken at many events. Since 2015, he has been working in the VR learning space, creating applications for learning-based outcomes.

Clyde Matava

Director of Anesthesia Innovation, Informatics and Technology

Hospital for Sick Children

Clyde Matava is an assistant professor in the anesthesia department at the University of Toronto and a staff anesthesiologist at the Hospital for Sick Children. Clyde, an MD, has been involved in medical education across all levels: undergraduate to faculty development. He led the development and implementation of interactive eLearning modules for the new anesthesia flipped clerkship at the University of Toronto and other apps and eLearning resources. He is a co-founder of the Collaborative Human Immersive Interaction Laboratory at the University of Toronto. He is investigating the role of augmented, virtual, and mixed realities in improving patient outcomes and medical education.

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