303 Making Immersive Learning Accessible with Mobile VR

2:30 PM - 3:30 PM Wednesday, July 26

Gold

The ability to explore an environment in all directions offers exciting possibilities for telling stories and engaging audiences. But how do you make the exploration truly interactive so it opens up more learning opportunities? From hazard identification to virtual tours to situational decision-making, where will this exciting new technology prove most beneficial to workforce performance?

In this session, you’ll hear the findings of a year-long investigation into the opportunities of using mobile VR in workplace learning. By following the journey from start to finish, you’ll deepen your understanding of what’s possible with this new and exciting technology. You’ll explore the potential learning applications and discover how visual design, music, and positional audio work together to immerse users in the experience. The session includes a live demo of mobile VR for learning. You’ll take away tips on aligning the technology to your business challenges and integrating it with your learning strategy.

In this session, you will learn:

  • How VR enhances learning interactions
  • How learners respond to immersive learning environments
  • When it is appropriate to use VR content in learning
  • About the challenges associated with the new technology
  • How to make VR affordable and accessible in L&D
  • How to move from interactive 360-degree video to virtual reality
  • How sound, voice-over, and UX design create a fluid experience

Audience:
Novice managers and directors.

Technology discussed in this session:
Mobile VR, interactive 360-degree video, spatialized/binaural audio, and GoPro video cameras.

Kate Pasterfield

Chief Innovation Officer

Sponge

With 15 years' of learning experience, Kate Pasterfield is committed to driving innovation. Her pioneering work harnessing the latest technologies such as data analytics, VR, and games to deliver bespoke training solutions has received industry-wide recognition. Kate was awarded Learning Technologies Designer of the Year 2016 and now works as chief innovation officer at Sponge, Learning Provider of the Year 2019. Kate combines her passion for creativity and learning to help organizations such as AstraZeneca, Toyota, and Tesco improve people performance to address serious business challenges. With a focus on human-centered design, Kate encourages L&D teams to inspire learners through creativity.

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