802 Wayfinding, Storytelling, and Structuring Interaction in VR
8:30 AM - 9:30 AM Friday, July 28
Navigating larger-scale virtual spaces presents difficulties for learners. The difficulties and the solutions parallel those in eLearning but take unique forms in VR. How do learners know where they are? How do learners know where to go or look next? How can multiple paths be presented and organized?
In this session, you will look to architecture, web, and eLearning design for wayfinding solutions in virtual reality. You will learn a variety of spatial, visual, and storytelling strategies to help direct the learner and minimize extraneous load. You will explore alternate solutions to wayfinding issues and leave with a toolkit of strategies to use in various situations.
In this session, you will learn:
- About the unique wayfinding issues that VR presents
- How to examine wayfinding strategies used in eLearning and web design
- How to contrast wayfinding strategies in architecture
- About spatial and visual strategies for situating VR users
Novice to advanced designers, developers, and directors.
discussed in this session:
A variety of wayfinding solutions in a pair of Unity-developed examples for HTC Vive and mobile VR.
As an implementation engineer at Watershed, Peter Guenther helps enterprise-level businesses bring data from across their ecosystem (HR data, LMS data, LXP, and other vendor platforms) in consistent and powerful ways to derive insights for L&D and beyond. He has spent the last two decades in various roles at the intersection of technology and learning, and holds master's degrees in instructional design from Wayne State University and in game studies and design from Michigan State University.