About The
Learning Guild
The Learning Guild is a community of practice for those supporting the design, development, strategy, and management of organizational learning. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making learning successful are the people who produce learning every day in corporate, government, and academic settings. Our goal is to create a place where learning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
Tap into the vast well of expertise by becoming an Learning Guild Member for free.
Conferences
The Guild produces several conferences, including DevLearn, Learning Solutions, and Learning. Learn more.
Learning Solutions
eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.
Online Conferences
Online conferences take an in-depth look at contentious topics in our industry. Learn more.
Guild Research
Guild Research produces reports and resources to help you understand the depth of our field. Learn more.
Webinars
Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.
Newsletters
Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.
Guild For Good
This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.
Job Board
Post your resume, find a great new job, or a great new employee using The Learning Guild Job Board. Take a look at the Job Board.
Other Benefits
Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.
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All Virtual Reality Sessions
12:45 PM Wed, June 26
Track: AR & VR
Focus: Augmented Reality, Virtual Reality
In this session, The eLearning Guild’s director of research, Jane Bozarth, hosts an overview of The Guild’s most recent reports on AR/VR in learning and development efforts. Joined by Cindy Plunkett, co-author of the Guild's April 2019 report, “Augmented and Virtual Reality for Behavior Change,” and The Guild's David Kelly, the session will cover user data regarding popular tools and approaches, as well as current and planned use. It will also offer a review of the literature on leveraging these approaches to change behavior/improve performance.
Read More707 3-D Clearance Rack: Add Affordable 3-D Content to eLearning Simulations, AR, and VR
Concurrent Session
2:30 PM Wed, June 26
Track: AR & VR
Focus: Augmented Reality, Simulations, Virtual Reality
3-D content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time and money) to create, 3-D resources are often relegated to video games, simulations, and/or VR only. However, creating, editing, or obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
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