Realities360 Sessions

The 2018 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.

Looking for Hands-On Sessions?

Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.

Sessions in Block 2

1:00 PM Tue, June 26

Focus: Augmented Reality

Getting started with augmented reality can be hard and can require complex code. What if you are not a coder and still want to build some level of augmented reality for your learners? Luckily, Wikitude Studio makes it easy to build augmented reality experiences.

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1:00 PM Tue, June 26

Focus: Virtual Reality

You’ve heard the buzz: Virtual reality for learning and development is coming! Are you intrigued? Do you really want to hear about a successful VR learning program and how it was developed, start to finish? Join this informative session with a case study to help you make the leap from theory to practice.

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1:00 PM Tue, June 26

Focus: Augmented Reality,  Simulations,  Virtual Reality

VR and AR are here. Apple ARKit and Google ARCore are turning two billion phones into a magic lens that can arm your workforce with superpowers. Full-body VR offers a digital rehearsal space of such convincing verisimilitude that learners feel they are actually there. How are Fortune 500 companies driving business results by leaving the glowing rectangular screens behind to step into the virtual and augmented reality of the future?

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1:00 PM Tue, June 26

Focus: Virtual Reality

Virtual reality is a developing medium that requires a fresh approach and planning for case-based learning projects. Unlike traditional framed video, there are no close-ups, no pans, no reveal; everything is in frame all the time. Every aspect, from storyboarding to the design process to filming, must be approached from a new perspective and refined as you learn from previous projects.

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1:00 PM Tue, June 26

Focus: Simulations

Instructional videos are an important tool when frontloading instructional content, but they are limited when it comes to engaging learners with real-world simulations. This session will provide an in-depth examination of how one team expanded their content offerings by developing a gamified driving simulation. The simulation was designed to introduce Honda sales consultants to a new advanced-powertrain vehicle, and show them how its complex powertrain operates when driving in different environments.

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1:00 PM Tue, June 26

Focus: Augmented Reality,  Virtual Reality

Choosing between AR and VR for better learning experiences and efficacy is very important for digital learning. Once the concept or content is finalized, deciding the correct approach for developing AR or VR is vital. Selecting the best developmental tool and workflow can be tricky considering the diverse options available in tools, devices, platforms, and standards in the digital space.

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1:00 PM Tue, June 26

Focus: Virtual Reality

Virtual reality (VR) is predicted to be the next big thing in learning, but can this trend really impact the way people learn? When should you consider adopting VR as a strategy? Which tools and technologies should you invest in? What design approach should you follow? This session will answer all your questions and more, positioning you for success as you kick off your VR project.

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