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An Evidence-based Approach to Games and Gamification for Learning
Online Events Archive
Science of Learning Summit 2019 - May 16, 2019
Professor of Instructional Technology and Director of the Institute for Interactive Technologies
Is game-based learning and gamification just another learning myth, as some have postulated? Is it a waste of time? What body of evidence exists to suggest that games and gamification promote learning? How can a learning developer ensure her games meet the needs of the learners?
In this session, we'll address those and other questions related to games and gamification for learning. We will approach the topic from an evidence-based, peer-review perspective, and examine the latest research related to games and gamification. Additionally, we’ll examine several studies discussing the effectiveness of games and gamification, and highlight when games work best for learning and when they do not. Finally we'll review an evidence-based checklist that you can use to effectively implement gamification and game-based learning for successful learner outcomes.
Handouts are available for Learning Guild Online subscribers. Please log in or join with an Online Conference subscription to download these files.
This recording is available for Learning Guild Online subscribers. Please log in or join with an Online Conference subscription to download this file.
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